Skip to content

Double precision floating point as shader uniforms and texture buffers. #423

Double precision floating point as shader uniforms and texture buffers.

Double precision floating point as shader uniforms and texture buffers. #423

Triggered via pull request August 12, 2024 12:37
Status Success
Total duration 16s
Artifacts

Lint.yml

on: pull_request
Matrix: cpplint
Fit to window
Zoom out
Zoom in

Annotations

1 warning
cpplint (11.0, ubuntu-20.04)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/