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Double precision floating point as shader uniforms and texture buffers. #292

Double precision floating point as shader uniforms and texture buffers.

Double precision floating point as shader uniforms and texture buffers. #292

Triggered via pull request August 12, 2024 12:35
Status Failure
Total duration 41s
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Manylinux2014.yml

on: pull_request
Matrix: build
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1 warning
build (11.2, Release, ubuntu-20.04)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/