Skip to content

Double precision floating point as shader uniforms and texture buffers. #364

Double precision floating point as shader uniforms and texture buffers.

Double precision floating point as shader uniforms and texture buffers. #364

Triggered via pull request August 12, 2024 12:35
Status Failure
Total duration 11m 45s
Artifacts

Windows.yml

on: pull_request
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

1 error and 1 warning
build (11.7.0, Release, windows-2019)
Process completed with exit code 1.
build (11.7.0, Release, windows-2019)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/