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Releases: FARSCOPE-UKRAS-Festival-Game-Dev/Robot-Explore-Game

v1.0.7 Final Release during festival

28 Jun 10:53
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Changes

  • Fixed being able to leave map of mission level

  • Added sounds for whisker analysis

  • Fixed level loading issues caused by references to old scenes

  • Added Design Docs for future users to peruse 😄 aa

v1.0.6 Final release before the Event

21 Jun 15:19
9d7a57e
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Changes

  • Fixed arrow in last level facing wrong way
  • Fixed speedometer causing null ref to robot but on quit to main menu
  • Fixed null ref to credit scene after viewing credits
  • Added sounds for whiskers
  • Improved flora quest triggering
  • Fixed robot leaving tutorial level during transition

v1.0.5 Fix Breaking touch bug

21 Jun 09:20
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Changes

  • Re-Enabled touch emulation from mouse breaking joystick on PC
  • Re-Enabled mouse emulation from touch breaking mainmenu on mobile (breaking)
  • Added new intro images from Vimbai

Known issues:

  • Refer to v1.0.4
  • Odd shaky pan on second image of the intro sequence

v1.0.4 for UKRAS Robotics Festival 2021

20 Jun 21:28
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The newest version just released evening of 20/06/21 has the following changes:

  • Dialog adjusted with hints added and parts rephrased based on player feedback
  • Removed old and unused scenes to get the exported file below 300mb for webassembly compatibility on mobile. (Attempted to build export templates without a bunch of stuff, but didn't really file size).
  • Resized waterfall textures to half size for the above reason.
  • Possible fix for Dialog textbox clipping
  • Fixed IOS bug where the joystick freezes on reappearance during the tutorial inspection of rock
  • Fixed intro animation fast forward tocuh
  • Put torches back onto the model (two floorfacing)
  • Reduced noise and upped brightness in camera images for mobile
  • Fixed whisker detection of iniital rock by modifying shape of whiskers
  • Tutorial waterfall is now a bit further forward with my obvious dialog cues to go through
  • Tutorial mesh behind waterfall now extends further
  • Mission_1 now places player in front of waterfall for continuity
  • Flower hints after analysis are now disabled to avoid flooding user with hints.
  • Dialog now makes clear that flowers are side objective
  • Made some of the vine walls invisible as players complaining of getting extremely disorientated
  • Cave paintings added and triggers attached during second half of mission_1
  • Ambient audio added for tutorial level, and waterfall now has audio
  • 3D waterfall audio included in mission. Mission also includes a number of audio cues including fire and - an electronic beeping emanating from the robot.
  • Updated Credits to include audio credits.
  • Taking high res pictures now adds pictures to journal

Known Issues:

  • Something wacky is still going on with the fauna mission, needs further investigation.
  • Probably needs more specific audio, I've just used the main menu background audio multiple times.
  • Robot can get stuck on low rocks, not great especially in the dark. (Robot probably needs to have more ground clearance)