Example code for the FosterScript library
Shows how to use FiniteWorld in a console application. Finite worlds have a set amount of steps they run before stopping, and will attempt to complete this steps as quickly as possible.
Shows how to use IndefiniteWorld in a console application. Indefinite worlds have a predetermined amount of time between each step. It will attempt to complete each step with their starts offset by the specified time. If a step takes too long, and begins to overlap another step, it will delay the other step.
Shows how to use Brain as the base class for a neural network, and runs it in an Indefinite World.
An extended version of the BasicBrainExample that shows how you can use actors with neural networks in a WPF application.