Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Exiled::API] Added WhitelistedPlayers, SetIntercomDisplayTextForTargetOnly and ResetIntercomDisplayText #6

Merged
merged 2 commits into from
Aug 1, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 13 additions & 0 deletions EXILED/Exiled.API/Extensions/MirrorExtensions.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ namespace Exiled.API.Extensions
using PlayerRoles;
using PlayerRoles.FirstPersonControl;
using PlayerRoles.PlayableScps.Scp049.Zombies;
using PlayerRoles.Voice;
using RelativePositioning;

using Respawning;
Expand Down Expand Up @@ -181,6 +182,18 @@ public static void PlayGunSound(this Player player, Vector3 position, ItemType i
player.Connection.Send(message);
}

/// <summary>
/// Sets <see cref="Features.Intercom.DisplayText"/> that only the <paramref name="target"/> player can see.
/// </summary>
/// <param name="target">Only this player can see Display Text.</param>
/// <param name="text">Text displayed to the player.</param>
public static void SetIntercomDisplayTextForTargetOnly(this Player target, string text) => target.SendFakeSyncVar(IntercomDisplay._singleton.netIdentity, typeof(IntercomDisplay), nameof(IntercomDisplay.Network_overrideText), text);

/// <summary>
/// Resync <see cref="Features.Intercom.DisplayText"/>.
/// </summary>
public static void ResetIntercomDisplayText() => ResyncSyncVar(IntercomDisplay._singleton.netIdentity, typeof(IntercomDisplay), nameof(IntercomDisplay.Network_overrideText));

/// <summary>
/// Sets <see cref="Room.Color"/> of a <paramref name="room"/> that only the <paramref name="target"/> player can see.
/// </summary>
Expand Down
5 changes: 5 additions & 0 deletions EXILED/Exiled.API/Features/Server.cs
Original file line number Diff line number Diff line change
Expand Up @@ -178,6 +178,11 @@ public static bool IsWhitelisted
set => ServerConsole.WhiteListEnabled = value;
}

/// <summary>
/// Gets the list of user IDs of players currently whitelisted.
/// </summary>
public static HashSet<string> WhitelistedPlayers => WhiteList.Users;

/// <summary>
/// Gets a value indicating whether or not this server is verified.
/// </summary>
Expand Down
Loading