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Releases: EsProgram/InkPainter

nv1.2.1

19 Jan 17:16
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Feature

Material can now be set arbitrarily by InkCanvas generation at runtime.

nv1.2.0

22 Dec 05:04
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Overview

Change color synthesis algorithm of FluidPaint.(#5 )

nv1.1.2

28 Nov 12:56
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Fix

  • The liquid stopped by the optimization of the dripping treatment flows out again in the subsequent paint.(#46 )

nv1.1.1

09 Nov 12:30
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Fix

  • Erase of NormalMap does not work properly(#43)
  • Android build error(#41)

nv1.1.0

07 Nov 13:14
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Feature

  • Implementation of paint eraser
  • Select material to paint
  • Rotate the brush
  • Add ability to create paintable objects at runtime

Fix

  • Erase function does not work properly with Brush setting Rotate(OpenGL)
  • Erase function does not work properly with Brush setting Rotate(DirectX)
  • Misspelling of the scene name. Hight -> Heightd
  • Make cginc reference a relative path

nv1.0.1

15 Apr 09:32
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Feature

  • Added automatic performance optimization function of HeihtFluid

Fix

  • Failure caused by HeightMap being generated within HeightFluid
  • Alpha of HeightFluid is added every time drawing processing
  • HeightFluid does not correspond to an object with two or more materials
  • HeightFluid does not work properly when ColorSpace is set to Linear
  • NormalMap is initialized to black solid color with HeightFluid

nv1.0.0

11 Apr 15:07
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New version containing important changes

  • Project structure change.
  • Change project name.
  • Move Fluid processing to main function.
  • Delete copied light of readme (in order to comply with Unity license at store listing).

v2.1.1

01 Mar 14:39
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Feature

  • translate to english.

v2.1.0

25 Feb 05:57
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Feature

  • update DynamicCanvas UI.
  • fix paint function.
  • support SkinnedMesh.

v2.0.0

02 Feb 03:26
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Feature

  • add fluid paint component.
  • shader load module fix.
  • build error fix.
  • texture sampling function switch with shader model(3.0 higher or less).