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### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ## | ||
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############################################################################################### | ||
# | ||
[UI] | ||
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[UI.ManaBar] | ||
#By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana. | ||
#Allowed Values: Never, Always, Contextual | ||
manaBarDisplay = "Contextual" | ||
#Used to adjust mana bar's position (11 is one full hunger bar up). | ||
manaBarXOffset = 0 | ||
manaBarYOffset = 0 | ||
manaBarTextVisible = true | ||
#Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight | ||
manaBarAnchor = "Hunger" | ||
manaTextXOffset = 0 | ||
manaTextYOffset = 0 | ||
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[UI.SpellBar] | ||
#By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use. | ||
#Allowed Values: Never, Always, Contextual | ||
spellBarDisplay = "Always" | ||
#Used to adjust spell bar's position. | ||
spellBarXOffset = 0 | ||
spellBarYOffset = 0 | ||
#Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight | ||
spellBarAnchor = "Hotbar" | ||
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[UI.RecastOverlay] | ||
#Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight | ||
recastAnchor = "TopCenter" | ||
recastXOffset = 0 | ||
recastYOffset = 0 | ||
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[Animations] | ||
#What to render in first person while casting. | ||
showFirstPersonArms = true | ||
showFirstPersonItems = true | ||
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[Renderers] | ||
#By default, both fireballs are replaced with an enhanced model used by fire spells. | ||
replaceGhastFireballs = true | ||
replaceBlazeFireballs = true | ||
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[Music] | ||
enableBossMusic = true |