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Installing A Server

Niels Pilgaard Grøndahl edited this page May 6, 2021 · 2 revisions
Table of contents

Installation

  1. Go to the CurseForge page for the modpack version you want to install, and download the server files.
  2. Unzip these into an empty folder.
    • Make sure you do not have this in OneDrive or another synced folder, as those can lock up the installer.
  3. Run the start-server script and wait for it to complete. When the installation is complete, you should see a prompt to accept the EULA.
    • Note: .bat files are for Windows, .sh are for Mac / Linux.
  4. Once you accept the EULA, the server will start running. Startup will typically take 3-5 minutes.
  5. When the server has started fully, close the window.
    • This works around a known issue where you cannot type in the console the first time you start the server.

Updating

If you are hosting the pack yourself

  1. Follow the Installation steps above.
  2. Stop the server.
  3. Delete the world folder.
  4. Copy the world folder from your old installation to the new.
    • Remember to reapply any changes you have made to configs, whitelist, server.properties etc.
  5. Start the server.

If you're using a server host

  1. Follow the Installation steps above.
  2. Stop the server.
  3. Delete the Forge jar and the following folders from the server:
    • configs
    • defaultconfigs
    • kubejs
    • libraries
    • mods
  4. Upload the Forge jar and the list of folders from the new server folder to your server.
    • Remember to reapply any changes you have made to configs, mods etc.
  5. Start the server.

If your old server contains the file server-setup-config.yaml, you should also:

  • Delete the following files from the server:
    • server-setup-config.yaml
    • serverstarter.lock
    • startserver.bat
    • startserver.sh
  • Upload those same files from the new server folder.

Most server hosts launch the server with the Forge jar. Steps 5-6 are only needed for server hosts that use the serverstarter script.