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Control Tweaks + Cleaning Up
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Amaxter committed Aug 5, 2015
1 parent 4730ba7 commit 1e63115
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Showing 23 changed files with 595 additions and 85 deletions.
22 changes: 22 additions & 0 deletions config/AppliedEnergistics2/Facades.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -6247,6 +6247,11 @@ forestry {
}


forgerelocation {
B:relocationblockmovingrow=false
}


fossil {
B:Dillhoffia=false
B:amberOre=true
Expand Down Expand Up @@ -8792,6 +8797,12 @@ mariculture {
}


mcframes {
B:mcframesframe=false
B:mcframesmotor=false
}


mekanism {
B:BasicBlock=false
B:BasicBlock.1=false
Expand Down Expand Up @@ -12237,11 +12248,16 @@ projredexpansion {
B:projectredexpansionmachine1.1=false
B:projectredexpansionmachine2=false
B:projectredexpansionmachine2.1=false
B:projectredexpansionmachine2.10=false
B:projectredexpansionmachine2.11=false
B:projectredexpansionmachine2.2=false
B:projectredexpansionmachine2.3=false
B:projectredexpansionmachine2.4=false
B:projectredexpansionmachine2.5=false
B:projectredexpansionmachine2.6=false
B:projectredexpansionmachine2.7=false
B:projectredexpansionmachine2.8=false
B:projectredexpansionmachine2.9=false
}


Expand Down Expand Up @@ -12282,6 +12298,12 @@ projredexploration {
}


projredfabrication {
B:projectredintegrationicblock=false
B:projectredintegrationicblock.1=false
}


projredillumination {
B:projectredilluminationairousLight=false
B:projectredilluminationlamp=false
Expand Down
177 changes: 177 additions & 0 deletions config/ExtraTiC.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,177 @@
# Configuration file

client {
# Use minimal textures for custom textures tools and parts, this would include Fairy, Pokefennium etc. [default: false]
B:minimal_custom_textures=false

# Use minimal textures for most tools and parts, this won't include textures for Fairy, Pokefennium etc., turning this on would help with lower end graphics cards [default: false]
B:minimal_textures=false
}


compatibility {
# Enables Jaded Edition [default: false]
B:jaded_edition=false
}


debugger {
B:debug_mode=false
B:force_load_mod_support=false
}


"metallurgy 3 base alloy ratios" {
# Gold, Iron, Angmallen
I:angmallenRatio <
1
1
2
>

# Iron, Bronze, Damascus Steel
I:damascusSteelRatio <
1
1
2
>

# Gold, Bronze, Hepatizon
I:hepatizonRatio <
1
1
2
>

# Iron, Maganese, Steel
I:steelRatio <
1
1
2
>
}


"metallurgy 3 end alloy ratios" {
# Eximite, Meutoite, Desichalkos
I:desichalkosRatio <
1
1
2
>
}


"metallurgy 3 fantasy alloy ratios" {
# Infuscolium, Deep Iron, Black Steel
I:blackSteelRatio <
1
1
2
>

# Orichalcum, Platinum, Celenegil
I:celenegilRatio <
1
1
2
>

# Mithril, Rubracium, Haderoth
I:haderothRatio <
1
1
2
>

# Mithril, Silver, Quicksilver
I:quicksilverRatio <
1
1
2
>

# Adamantine, Atlarus, Tartarite
I:tartariteRatio <
1
1
2
>
}


"metallurgy 3 nether alloy ratios" {
# Kalendrite, Platinum, Amordrine
I:amordrineRatio <
1
1
2
>

# Alduorite, Ceruclase, Inolashite
I:inolashiteRatio <
1
1
2
>

# Shadow Iron, Leumrite, Shadow Steel
I:shadowSteelRatio <
1
1
2
>
}


"metallurgy 3 precious alloy ratios" {
# Copper, Zinc, Brass
I:brassRatio <
1
1
2
>

# Gold, Silver, Electrum
I:electrumRatio <
1
1
2
>
}


"mod support" {
B:adventOfAscenion=true
B:appliedEnergistics=true
B:betterStorage=true
B:bigReactors=true
B:biomesOPlenty=true
B:bluePower=true
B:botania=true
B:draconicEvolution=true
B:enderIO=true
B:erebus=true
B:extraUtils=true
B:funStuff=true
B:galacticraftMars=true
B:ganysEnd=false
B:generic=true
B:harvestCraft=true
B:mekanism=true
B:metallurgy=true
B:natura=true
B:oodmod=true
B:progressiveAutoumation=true
B:rotaryCraft=true
B:simpleOresCore=true
B:simpleOresFusion=true
B:simpleOresNetherrocks=true
B:thaumcraft=true
B:thaumicIntegration=true
B:thermalFoundation=true
B:tinkersSteelWorks=true
B:twilightForest=true
}


51 changes: 51 additions & 0 deletions config/ForgeRelocation.cfg
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@@ -0,0 +1,51 @@
# Configuration file

##########################################################################################################
# General
#--------------------------------------------------------------------------------------------------------#
# Basic settings
##########################################################################################################

General {
I:moveLimit=2048
}


##########################################################################################################
# Tile Movers
#--------------------------------------------------------------------------------------------------------#
# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
# the syntax key -> value.
# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
# blocks.
# Possible keys:
# 'default' - to assign default handler.
# 'mod:<modID>' - to assign every block from a mod.
# '<modID>:<blockname>' - to assign block from a mod for every meta.
# '<modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
#
# Available tile movers:
# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
# 'static' - Setting this disables movement for the specified block.
# 'FMP' - Tile mover for Forge Multipart
#
# Movers locked via API:
# mod:ForgeMultipart -> FMP
#
##########################################################################################################

"Tile Movers" {
S:"mover registry" <
default -> saveload
mod:minecraft -> coordpush
mod:Relocation -> coordpush
mod:ComputerCraft -> coordpush
mod:EnderStorage -> coordpush
mod:ChickenChunks -> coordpush
mod:Translocator -> coordpush
mod:ForgeMultipart -> FMP
>
}


70 changes: 0 additions & 70 deletions config/GraveStoneMod/GraveStone.cfg

This file was deleted.

2 changes: 1 addition & 1 deletion config/IC2.ini
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
; ic2 general config
; created Jul 29, 2015 12:12:15 PM
; created Aug 5, 2015 4:58:56 PM
;---

[worldgen]
Expand Down
2 changes: 1 addition & 1 deletion config/InvTweaks.cfg
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Wed Jul 29 12:12:53 EDT 2015
#Wed Aug 05 16:59:35 EDT 2015
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
Expand Down
25 changes: 25 additions & 0 deletions config/MCFrames.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
# Configuration file

##########################################################################################################
# Latched Sets
#--------------------------------------------------------------------------------------------------------#
# Used to define which pairs of blocks will be stuck together.
# Latched sets will always move in pairs, even if only one of them are actually connected to a block.
# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
# Sets are defined using the syntax of key -> value.
# Possible keys and values:
# '<modID>:<blockname>' - to assign block from a mod for every meta.
# '<modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
#
##########################################################################################################

"Latched Sets" {
S:"latch registry" <
minecraft:bed -> minecraft:bed
minecraft:wooden_door -> minecraft:wooden_door
minecraft:iron_door -> minecraft:iron_door
>
}


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