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; ic2 general config | ||
; created Jul 24, 2015 4:47:11 PM | ||
; created Jul 24, 2015 6:26:09 PM | ||
;--- | ||
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[worldgen] | ||
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#Fri Jul 24 16:53:57 EDT 2015 | ||
#Fri Jul 24 18:26:39 EDT 2015 | ||
WheelTweak=1 | ||
LMBTweakWithoutItem=1 | ||
WheelSearchOrder=1 | ||
LMBTweakWithItem=1 | ||
RMBTweak=1 | ||
LMBTweakWithItem=1 | ||
WheelSearchOrder=1 | ||
OnTickMethodOrder=Forge, LiteLoader, Minecraft | ||
Debug=0 |
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# Configuration file | ||
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"corpse damage" { | ||
# If true, corpses will be damaged by anything that damages a player. [default: false] | ||
B:hurt_by_all=true | ||
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# If true, corpses will be damaged by being stuck inside a block. [default: false] | ||
B:hurt_by_block_suffocation=false | ||
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# If true, corpses will be damaged by cacti. [default: false] | ||
B:hurt_by_cactus=false | ||
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# If true, corpses will be damaged by creepers and TNT. | ||
# If you don't want bodies to be destroyed by explosions, | ||
# also disable fall damage. [default: false] | ||
B:hurt_by_explosions=false | ||
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# If true, corpses will be damaged by falling long distances. [default: false] | ||
B:hurt_by_fall=false | ||
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# If true, corpses will be damaged by fire and lava. [default: false] | ||
B:hurt_by_fire=false | ||
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# If true, corpses will be damaged by damage sources not covered by the other options in this section. [default: false] | ||
B:hurt_by_other=false | ||
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# If true, corpses will be damaged by attacking it. [default: false] | ||
B:hurt_by_weapons=false | ||
} | ||
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"corpse decay" { | ||
# Time after death before a corpse will self-destruct (if the | ||
# enable_corpse_decay option is set to true). | ||
# The format is hours:minutes:seconds or just hours:minutes [default: 1:00:00] | ||
S:corpse_decay_time=2:00:00 | ||
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# If true and enable_corpse_decay is also true, corpses will | ||
# self-destruct after being empty for a period of time (will | ||
# not decay if there are any items on the corpse). If using this | ||
# option, you will probably want to also disable the | ||
# add_bones_to_corpse option. [default: false] | ||
B:empty_only_decay=false | ||
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# If true, corpses will self-destruct after a preiod of time. [default: false] | ||
B:enable_corpse_decay=true | ||
} | ||
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options { | ||
# If true, corpses will have bones and rotten flesh added to them. [default: true] | ||
B:add_bones_to_corpse=true | ||
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# The amount of damage a corpse can suffer before being | ||
# destroyed and releasing its items. | ||
# Note that 10 hearts = 20 HP. [range: 1.0 ~ 32767.0, default: 50.0] | ||
S:corpse_HP=50.0 | ||
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# The maximum number of items that can be stored in a | ||
# corpse. Note that only 54 can be seen at a time [range: 54 ~ 16383, default: 108] | ||
I:corpse_inventory_size=108 | ||
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# The amount of damage suffered by damageable items when you | ||
# die, to a minimum of 1 durability remaining (items will | ||
# not be destroyed). [range: 0 ~ 1000, default: 32] | ||
I:item_damage_on_death=32 | ||
} | ||
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