Jazz² Resurrection is reimplementation of the game Jazz Jackrabbit 2 released in 1998. Supports various versions of the game (Shareware Demo, Holiday Hare '98, The Secret Files and Christmas Chronicles). Also, it partially supports some features of JJ2+ extension and MLLE. This repository contains fully rewritten game in C++ with better performance and many improvements. Further information can be found here.
- Download the game
- Copy contents of original Jazz Jackrabbit 2 directory to
‹Game›\Source\
- Run
‹Game›\Jazz2.exe
,‹Game›\Jazz2_avx2.exe
or‹Game›\Jazz2_sdl2.exe
application
‹Game›
is path to Jazz² Resurrection. The game requires Windows 7 (or newer) and GPU with OpenGL 3.0 support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.
- Download the game
- Install dependencies:
sudo apt install libglew2.2 libglfw3 libsdl2-2.0-0 libopenal1 libvorbisfile3 libopenmpt0
- Alternatively, install provided
.deb
or.rpm
package and dependencies should be installed automatically
- Alternatively, install provided
- Copy contents of original Jazz Jackrabbit 2 directory to
‹Game›/Source/
- If packages are used, the files must be copied to
~/.local/share/Jazz² Resurrection/Source/
instead
- If packages are used, the files must be copied to
- Run
‹Game›/jazz2
or‹Game›/jazz2_sdl2
application- If packages are used, the game should be visible in application list
‹Game›
is path to Jazz² Resurrection. The game requires GPU with OpenGL 3.0 or OpenGL ES 3.0 (ARM) support. Cache is recreated during intro cinematics on the first startup, so it can't be skipped.
Alternatively, you can use package repository for your Linux distribution:
- Download the game and install provided
.dmg
application bundle - Copy contents of original Jazz Jackrabbit 2 directory to
~/Library/Application Support/Jazz² Resurrection/Source/
- Run the newly installed application
Cache is recreated during intro cinematics on the first startup, so it can't be skipped.
Alternatively, you can install it using brew install --cask jazz2-resurrection
- Download the game
- Install
Jazz2.apk
orJazz2_x64.apk
on the device - Copy contents of original Jazz Jackrabbit 2 directory to
‹Storage›/Android/data/jazz2.resurrection/files/Source/
- On Android 11 or newer, you can Allow access to external storage in main menu, then you can use these additional paths:
‹Storage›/Games/Jazz² Resurrection/Source/
‹Storage›/Download/Jazz² Resurrection/Source/
- On Android 11 or newer, you can Allow access to external storage in main menu, then you can use these additional paths:
- Run the newly installed application
‹Storage›
is usually internal storage on your device. Content
directory is included directly in APK file, no action is needed. The game requires Android 5.0 (or newer) and GPU with OpenGL ES 3.0 support. Cache is recreated during intro cinematics on the first startup.
- Download the game
- Install
Jazz2.nro
package (custom firmware is needed) - Copy contents of original Jazz Jackrabbit 2 directory to
/Games/Jazz2/Source/
on SD card - Run the newly installed application with enabled full RAM access
Cache is recreated during intro cinematics on the first startup, so it can't be skipped. It may take more time, so white screen could be shown longer than expected.
- Go to http://deat.tk/jazz2/wasm/
- Import episodes from original Jazz Jackrabbit 2 directory in main menu to unlock additional content
The game requires browser with WebAssembly and WebGL 2.0 support – usually any modern web browser.
- Download the game
- Install
Jazz2.cer
certificate if needed (the application is self-signed) - Install
Jazz2.msixbundle
package - Run the newly installed application
- Copy contents of original Jazz Jackrabbit 2 directory to destination shown in the main menu
- Alternatively, copy the files to
\Games\Jazz² Resurrection\Source\
on an external drive to preserve settings across installations, the application must be set toGame
type,exFAT
is recommended or correct read/write permissions must be assigned
- Alternatively, copy the files to
- Run the application again
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to.\Libs\
- Can be disabled with
- Build the project with CMake
- Alternatively, download build dependencies to
.\Libs\
, open the solution in Microsoft Visual Studio 2019 (or newer) and build it
- Alternatively, download build dependencies to
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to./Libs/
- In case of build errors, install following packages (or equivalent for your distribution):
libgl1-mesa-dev libglew-dev libglfw3-dev libsdl2-dev libopenal-dev libopenmpt-dev zlib1g-dev
- Can be disabled with
- Build the project with CMake
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to./Libs/
- Can be disabled with
- Build the project with CMake
- Install Android SDK (preferably to
../android-sdk/
) - Install Android NDK (preferably to
../android-ndk/
) - Install Gradle (preferably to
../gradle/
) - Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to./Libs/
- Can be disabled with
- Build the project with CMake
- Install devkitPro toolchain
- Build the project with CMake and devkitPro toolchain
cmake -D CMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -D NCINE_PREFERRED_BACKEND=SDL2 -D NCINE_WITH_GLEW=OFF
- Install Emscripten SDK (preferably to
../emsdk/
)
cd ..
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest
./emsdk activate latest
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to./Libs/
- Can be disabled with
- Copy required game files to
./Content/
directory – the files must be provided in advance - Build the project with CMake and Emscripten toolchain
- Build dependencies will be downloaded automatically by CMake
- Can be disabled with
NCINE_DOWNLOAD_DEPENDENCIES
option, then download build dependencies manually to.\Libs\
- Can be disabled with
- Run CMake to create Microsoft Visual Studio 2019 (or newer) solution
cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION="10.0"
This project is licensed under the terms of the GNU General Public License v3.0.
This project uses modified nCine game engine released under the following license:
Copyright (c) 2011-2022 Angelo Theodorou
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.