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include "HerbrandPipsManagementVariables.tmh" | ||
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int B420toB240; | ||
int B402toB420; | ||
int B204toB024; | ||
int B024toB042; | ||
int B222toB240; | ||
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int B240toB420; | ||
int B042toB240; | ||
int B024toB204; | ||
int B204toB402; | ||
int B222toB402; | ||
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int B042toB024; | ||
int B240toB042; | ||
int B420toB402; | ||
int B402toB204; | ||
int B222toB024; | ||
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int cVB204; | ||
int cVB240; | ||
int cVB402; | ||
int cVB420; | ||
int cVB024; | ||
int cVB042; | ||
int cVB222; | ||
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int doNothing; | ||
int PowerStatus = B222; | ||
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int InitSmartPipsManagement() { | ||
// vPowerUp | ||
B420toB240 = CHAIN(PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines); | ||
B402toB420 = CHAIN(PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems); | ||
B204toB024 = CHAIN(PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons); | ||
B024toB042 = CHAIN(PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines); | ||
B222toB240 = CHAIN(PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines); | ||
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// vPowerLeft | ||
B240toB420 = CHAIN(PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems); | ||
B042toB240 = CHAIN(PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines); | ||
B024toB204 = CHAIN(PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons); | ||
B204toB402 = CHAIN(PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems); | ||
B222toB402 = CHAIN(PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems); | ||
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// vPowerRight | ||
B042toB024 = CHAIN(PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons); | ||
B240toB042 = CHAIN(PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines); | ||
B420toB402 = CHAIN(PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToSystems, D(), PULSE + vPowerToSystems); | ||
B402toB204 = CHAIN(PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons); | ||
B222toB024 = CHAIN(PULSE + vPowerToEngines, D(), PULSE + vPowerToEngines, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons, D(), PULSE + vPowerToWeapons); | ||
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doNothing = EXEC( | ||
"doReallyNothing();" | ||
); | ||
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cVB024 = EXEC( | ||
"changeVariableB024();" | ||
); | ||
cVB042 = EXEC( | ||
"changeVariableB042();" | ||
); | ||
cVB204 = EXEC( | ||
"changeVariableB204();" | ||
); | ||
cVB240 = EXEC( | ||
"changeVariableB240();" | ||
); | ||
cVB402 = EXEC( | ||
"changeVariableB402();" | ||
); | ||
cVB420 = EXEC( | ||
"changeVariableB420();" | ||
); | ||
cVB222 = EXEC( | ||
"changeVariableB222();" | ||
); | ||
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MapKey(&Peripheral, ResKey, CHAIN(cVB222, CHAIN(PULSE + vPowerBalance))); | ||
MapKey(&Peripheral, ThrKey, CHAIN(cVB240, B222toB240)); | ||
MapKey(&Peripheral, SysKey, CHAIN(cVB402, B222toB402)); | ||
MapKey(&Peripheral, WepKey, CHAIN(cVB024, B222toB024)); | ||
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printf("SmartPipsManagement: Initialization complete\x0a"); | ||
} | ||
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int doReallyNothing() { | ||
printf("Nothing!\x0a"); | ||
} | ||
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int changeVariableB204() { | ||
PowerStatus = B204; | ||
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MapKey(&Peripheral, ThrKey, CHAIN(cVB024, B204toB024)); | ||
MapKey(&Peripheral, SysKey, CHAIN(cVB402, B204toB402)); | ||
MapKey(&Peripheral, WepKey, doNothing); | ||
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printf("Current State: B204\x0a"); | ||
} | ||
int changeVariableB240() { | ||
PowerStatus = B240; | ||
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MapKey(&Peripheral, ThrKey, doNothing); | ||
MapKey(&Peripheral, SysKey, CHAIN(cVB420, B240toB420)); | ||
MapKey(&Peripheral, WepKey, CHAIN(cVB042, B240toB042)); | ||
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printf("Current State: B240\x0a"); | ||
} | ||
int changeVariableB402() { | ||
PowerStatus = B402; | ||
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MapKey(&Peripheral, ThrKey, CHAIN(cVB420, B402toB420)); | ||
MapKey(&Peripheral, SysKey, doNothing); | ||
MapKey(&Peripheral, WepKey, CHAIN(cVB204, B402toB204)); | ||
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printf("Current State: B402\x0a"); | ||
} | ||
int changeVariableB420() { | ||
PowerStatus = B420; | ||
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MapKey(&Peripheral, ThrKey, CHAIN(cVB240, B420toB240)); | ||
MapKey(&Peripheral, WepKey, CHAIN(cVB402, B420toB402)); | ||
MapKey(&Peripheral, SysKey, doNothing); | ||
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printf("Current State: B420\x0a"); | ||
} | ||
int changeVariableB024() { | ||
PowerStatus = B024; | ||
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MapKey(&Peripheral, ThrKey, CHAIN(cVB042, B024toB042)); | ||
MapKey(&Peripheral, SysKey, CHAIN(cVB204, B024toB204)); | ||
MapKey(&Peripheral, WepKey, doNothing); | ||
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printf("Current State: B024\x0a"); | ||
} | ||
int changeVariableB042() { | ||
PowerStatus = B042; | ||
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MapKey(&Peripheral, ThrKey, doNothing); | ||
MapKey(&Peripheral, SysKey, CHAIN(cVB240, B042toB240)); | ||
MapKey(&Peripheral, WepKey, CHAIN(cVB024, B042toB024)); | ||
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printf("Current State: B042\x0a"); | ||
} | ||
int changeVariableB222() { | ||
PowerStatus = B222; | ||
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MapKey(&Peripheral, ThrKey, CHAIN(cVB240, B222toB240)); | ||
MapKey(&Peripheral, SysKey, CHAIN(cVB402, B222toB402)); | ||
MapKey(&Peripheral, WepKey, CHAIN(cVB024, B222toB024)); | ||
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printf("Current State: B222\x0a"); | ||
} |
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// Which Thrustmaster peripheral is going to be used; from target2.tmh, the aliases are: | ||
// alias Throttle = "VID_044F&PID_0404", Joystick = "VID_044F&PID_0402", LMFD = "VID_044F&PID_b351"; | ||
// alias RMFD = "VID_044F&PID_b352", HCougar = "VID_044F&PID_0400", T16000 = "VID_044F&PID_B10A"; | ||
define Peripheral Joystick | ||
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// Those are the control bindings used to divert power to Systems, Engines, Weapons, and to reset power balance | ||
define vPowerToSystems DX23 | ||
define vPowerToEngines DX24 | ||
define vPowerToWeapons DX25 | ||
define vPowerBalance DX26 | ||
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// This defines which controls | ||
define SysKey H1L | ||
define ThrKey H1U | ||
define WepKey H1R | ||
define ResKey H1D |
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