Releases: Elrinth/vbdoom
Releases · Elrinth/vbdoom
v0.000001
Controls:
Left DPad -> Move (Think WASD)
Right DPad -> Turn/Look up/down
A -> Shoot/Punch
- There is no wall collision.
- The enemy is just standing there.
- There is known bug with the enemy being rendered multiple times if walking away too far... This is something about the scaling. Perhaps the layer needs to be restricted of it's size or something similar. I'm unsure.
- There is known bug with enemy being rendered despite not being within player view and at a weird position.
- Punching only has 2 frames and second frame has some clutter graphics.
Run in Mednafen