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Part II fixes #510
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Part II fixes #510
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Some prestart messages were intended to be shown before the map is shown. Please take that into consideration. |
If I see that the map does narration spoilers, I can convert them to story messages with a flat black background. |
All right. |
I have recreated the conversation with Councilor Charles to show him on the map instead of on prestart. This is the result: 2023-06-26.03-15-19.mp4 |
That conversation between Charles and Lethalia was taking place in an imaginary palace conference room represented by a black background. Your change turns it into a ramparts chat. Though... if I got a picture of a palace conference room, it would not be able to use that as background in the prestart event. So I guess it's better your way. |
It can also be moved to [story] [part] with the background you say. I did it this way because the conversation in prestart was quite linear with the one in start, and it didn't lose meaning if it was shown on the map. |
Overlaying portraits in [story] is a bit of a problem, let's keep it the way you've done it. |
Still in draft until I finish part II