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rdpq_mode: docs
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rasky committed Nov 27, 2024
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8 changes: 5 additions & 3 deletions include/rdpq_mode.h
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* render mode. It allows to use all RDP render states (that must be activated via the
* various `rdpq_mode_*` functions).
* * **Copy** (#rdpq_set_mode_copy). This is a fast (4x) mode in which the RDP
* can perform fast blitting of textured rectangles (aka sprites). All texture
* formats are supported, and color 0 can be masked for transparency. Textures
* can be scaled and rotated, but not mirrored. Blending is not supported.
* can perform fast blitting of textured rectangles (aka sprites). It does
* support a limited subset of features: framebuffer must be 16-bit (not 32-bit);
* texture format must be CI4, CI8 or RGBA16; only Y scaling is supported
* (not X scaling); rotation and mirroring is not supported; transparency
* is supported (color 0 masking via alpha compare), but not blending.
* * **Fill** (#rdpq_set_mode_fill). This is a fast (4x) mode in which the RDP
* is able to quickly fill a rectangular portion of the target buffer with a
* fixed color. It can be used to clear the screen. Blending is not supported.
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