Black ops II Mapvote
Pre-releasePreview
Here are some previews on how the mapvote will look like, in fact their design is very simple but easy to understand. The buttons remain the usual two buttons "Aim" and "Shoot" to change selection and "jump" to select the map. There is no possibility to change selection after a player vote.
Mapvote menu with 5 Maps
In the 5-map mapvote everything is positioned so as to occupy a large part of the screen. Everything has been positioned to create a minimalist design but also very nice.
Mapvote menu with 3 Maps
In the 3-map mapvote everything is positioned so that it occupies the center of the screen. The design is very simple but very interesting at the same time.
Suggestions Implemented
All proposed feature ideas modifiable via implemented cfg will be added to this list, with the name of the person who proposed it, a description is a la dvar.
Suggest by | Suggestion | Dvar Name |
---|---|---|
gunji | Change mapvote colors via cfg | bg_color, select_color, scroll_color,arrow_color, votes_color |
Xerxes | Use dvar to control the strength of the background blur | blur |
Xerxes | Use a dvar to remove the branding | show_social |
Xerxes | Take the maps from a dvar | maps |
DoktorSAS | Usa a dvar to enable the mapvote in a server | ismapvoteenable |
gunji | Dvar to don't make vote the current map | no_current_mp |
DoktorSAS | Get server sentence from a dvar | server_sentence |
DoktorSAS | Add a Social Link on the mapvote | social_name, social_link |