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Dirkster99 committed Aug 2, 2017
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2 changes: 0 additions & 2 deletions .gitattributes

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20 changes: 20 additions & 0 deletions .gitignore
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00_Release/
01_Nuget/
debug/
release/
build/
bin/
obj/
cache/
log/
tmp/

*~
*.lock
*.DS_Store
*.swp
*.out
*.sou
*.suo
*.sqlite
Edi/MiniUML.Plugins/MiniUML.Plugins.UmlClassDiagram.dll
4 changes: 2 additions & 2 deletions LICENSE → License.md
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MIT License

Copyright (c) 2017 Dirkster99
Copyright (c) 2014-2017 Dirk Bahle

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
Expand All @@ -18,4 +18,4 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
SOFTWARE.
9 changes: 9 additions & 0 deletions Readme.md
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[![Release](https://img.shields.io/github/release/Dirkster99/NumericUpDownLib.svg)](https://github.com/Dirkster99/NumericUpDownLib/releases/latest)
[![NuGet](https://img.shields.io/nuget/dt/Dirkster.NumericUpDownLib.svg)](http://nuget.org/packages/Dirkster.NumericUpDownLib)
# Overview

This library implements a numeric up down WPF control that can be used to edit integer values:
- with a textbox or
- up/down arrow (repeat) buttons

There is a demo application that shows the usage of the control (LIght/Black themes enabled) and documents the features, such as, the ability to configure a minimum and maximum value that can be used to keep the resulting value within a given bound.
35 changes: 35 additions & 0 deletions source/CleanAll.bat
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@ECHO OFF
pushd "%~dp0"
ECHO.
ECHO.
ECHO.
ECHO This script deletes all temporary build files in their
ECHO corresponding BIN and OBJ Folder contained in the following projects
ECHO.
ECHO NumericUpDowmControlDemo
ECHO NumericUpDownLib
ECHO.
REM Ask the user if hes really sure to continue beyond this point XXXXXXXX
set /p choice=Are you sure to continue (Y/N)?
if not '%choice%'=='Y' Goto EndOfBatch
REM Script does not continue unless user types 'Y' in upper case letter
ECHO.
ECHO XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
ECHO.
ECHO XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
ECHO.
ECHO Deleting BIN and OBJ Folders in NumericUpDowmControlDemo
ECHO.
RMDIR /S /Q .\.vs
RMDIR /S /Q .\NumericUpDowmControlDemo\bin
RMDIR /S /Q .\NumericUpDowmControlDemo\obj
ECHO.
ECHO Deleting BIN and OBJ Folders in NumericUpDownLib
ECHO.
RMDIR /S /Q .\NumericUpDownLib\bin
RMDIR /S /Q .\NumericUpDownLib\obj
ECHO.

PAUSE

:EndOfBatch
6 changes: 6 additions & 0 deletions source/NumericUpDowmControlDemo/App.config
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<?xml version="1.0"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0,Profile=Client"/>
</startup>
</configuration>
13 changes: 13 additions & 0 deletions source/NumericUpDowmControlDemo/App.xaml
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<Application x:Class="NumericUpDowmControlDemo.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/NumericUpDownLib;component/Themes/LightBrushs.xaml" />
<!-- ResourceDictionary Source="/NumericUpDownLib;component/Themes/DarkBrushs.xaml" / -->
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
17 changes: 17 additions & 0 deletions source/NumericUpDowmControlDemo/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace NumericUpDowmControlDemo
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
40 changes: 40 additions & 0 deletions source/NumericUpDowmControlDemo/MainWindow.xaml
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<Window x:Class="NumericUpDowmControlDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

xmlns:cntrl="clr-namespace:NumericUpDownLib;assembly=NumericUpDownLib"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>

<cntrl:NumericUpDown Value="{Binding MyIntValue,Mode=TwoWay,ValidatesOnDataErrors=True,UpdateSourceTrigger=PropertyChanged}"
MinValue="{Binding MyIntMinimumValue}"
MaxValue="{Binding MyIntMaximumValue}"
ToolTip="{Binding MyToolTip}"
Grid.Column="0" VerticalAlignment="Top" Margin="3" MinWidth="80" />

<Grid Grid.Column="1" Margin="12,3,3,3">
<GroupBox Header="Debugging Values">
<StackPanel>
<StackPanel Margin="3">
<Label Content="Actual Value:" />
<TextBox IsReadOnly="True" Text="{Binding MyIntValue,UpdateSourceTrigger=PropertyChanged,Mode=OneWay}" />
</StackPanel>

<StackPanel Margin="3">
<Label Content="Minimum Value:" />
<TextBox IsReadOnly="True" Text="{Binding MyIntMinimumValue,UpdateSourceTrigger=PropertyChanged,Mode=OneWay}" />
</StackPanel>

<StackPanel Margin="3">
<Label Content="Maximum Value:" />
<TextBox IsReadOnly="True" Text="{Binding MyIntMaximumValue,UpdateSourceTrigger=PropertyChanged,Mode=OneWay}" />
</StackPanel>
</StackPanel>
</GroupBox>
</Grid>
</Grid>
</Window>
18 changes: 18 additions & 0 deletions source/NumericUpDowmControlDemo/MainWindow.xaml.cs
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namespace NumericUpDowmControlDemo
{
using System.Windows;
using NumericUpDowmControlDemo.ViewModel;

/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
this.InitializeComponent();

this.DataContext = new DemoViewModel();
}
}
}
113 changes: 113 additions & 0 deletions source/NumericUpDowmControlDemo/NumericUpDowmControlDemo.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BDBB3D84-0268-43E2-BBC6-F5CA2068262E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NumericUpDowmControlDemo</RootNamespace>
<AssemblyName>NumericUpDowmControlDemo</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="ViewModel\Base\ViewModelBase.cs" />
<Compile Include="ViewModel\DemoViewModel.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\NumericUpDownLib\NumericUpDownLib.csproj">
<Project>{98e332ac-86e6-4db3-a757-4d84432b4a2b}</Project>
<Name>NumericUpDownLib</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
55 changes: 55 additions & 0 deletions source/NumericUpDowmControlDemo/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("NumericUpDowmControlDemo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Open Source")]
[assembly: AssemblyProduct("NumericUpDowmControlDemo")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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