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Dimmak23/README.MD

About me

Welcome to the my GitHub repository, I'm Dmytro Kovryzhenko and I'm a coding geek.

My stack is a C++ and Python mostly, Java and C# - sometimes. I work with SQLite database for storing data.

Can deploy for platforms: Windows and Linux.

Version control system - Git, preferable.

Have knowledge in OOP, Algorithms, Data Structures, C++\STL.

C++ frameworks and libraries: Qt, SFML, SDL, Boost, FMT, Aspose.

Python frameworks and libraries: PyGame, Tkinter (ttkbootstrap).

Build my C++ projects via CMake (in a very rare occasions via Makefile), but also via Visual Studio non-cmake solution (where Windows version is enough).


Knowledge Rank Languages
1 C++
2 Python
3 Java
4 C#
5 SQL

Pet projects

Arkanoid: code
Arkanoid: build

A C++ written game with SFML. This is a revisit of classical 80's Arkanoid game where user should break all the blocks, catch some bonuses and tries not to loose a ball.

Time of making: 3 weeks.

DoodleJump: code
DoodleJump: build

2D platformer written in C++ with SDL2 library, builded and deployed with CMake. Jump off platforms, avoid or kill enemies by shooting projectiles, try not stuck in the wormholes and get to the highest high.

Time of making: 3 weeks.

Crypt Raider

Unreal Engine 5 Crypt Raider video game. Walk into the medieval castle, find all treasures and open door to the basement. Moving doors, Triggering areas by mass or tag, Grabbing feature done with C++ components.

Time of making: 3 month.

Gameplay:

Items Picker

An Unreal Engine 5 3rd person game about simple picking and placing in the Inventory objects from playground. Inventory could be shown or hidden, items could be picked up or thrown away from Inventory.

Time of making: 10 days.

Hover Controller

An Unreal Engine 5 controller for hovering object above ground. Demonstrated on the cargo ship. Could take forward/backward move and side steering inputs from user.

Time of making: 1 day.

Camera Anti-Blocking Component

An UnrealEngine 5 actor component for pawn to prevent camera clipping thru meshes of pawn. Main feature is in changing opacity of dynamic material of the mesh.

Time of making: 3 days.

Sliding puzzles

This is a GUI application made with help of Qt and QtQuick framework. The back-end was written in C++ and the front-end was written in QML.

Your goal is to set all the tiles in the correct order from 1 to 15 (or 8, or 24 - depending on your difficulty level). In the end, you will receive a corresponding message. You also can return to the initial shuffle of the game or re-shuffle for another game.

Time of making: 1 week.

Copy machine

A GUI application that helps users to copy preferable settings of project setup. The back-end of the application is written in C++, and front-end is written with help of the Qt framework. Users need to choose a folder with needed settings and they would be copied to some other destination.

Time of making: 3 weeks.

Pinned Loading

  1. arkanoid arkanoid Public

    C++/SFML. Break out game. You have to break all the blocks, catch bonuses. Please try not to loose a ball, if you want to continue play.

    C++ 1

  2. Fifteen_Puzzle Fifteen_Puzzle Public

    C++ game written with Qt Quick

    QML 1

  3. Settings_copier Settings_copier Public

    GUI application help you with copying VSCode settings or CMake/Makefile set ups to your new project

    C++

  4. UE5_CryptRaider UE5_CryptRaider Public

    Unreal Engine 5 game about 1st person exploring a crypt

    C++ 1

  5. SnakeGame SnakeGame Public

    Simple Snake game...

    Java

  6. Tetris Tetris Public

    Simple GUI application Tetris game written on C# with WPF framework

    C#