This is a basic example of how GodotSteam can work in your game. It is based on the tutorials from the documentation. This example project is meant for the Godot 3.x module but can be adapted for GDNative.
Looking for the Godot 4.x version? Check it out here!
This version covers:
- Initializing Steamworks
- Loading and setting achievements and statistics
- Now utilizes both current and user statistics
- Firing achievements
- Loading player avatars
- Creating a lobby
- Lobby message chat
- Getting lobby lists from Steam
- P2P packet sending / reading
- Joining a lobby
- Achievement icons
- Some input functions
- Authentication
- Steam Voice
- Download this repository and unpack it.
- Load it into the Godot editor that has been compiled with the GodotSteam module.
- Make sure the steam_appid.txt is in the same folder as your Godot editor executable.
- Make sure Steam is running.
Pull-requests are the best way to help the project out but you can also donate through Github Sponsors, Ko-Fi or Paypal!
MIT license