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Remove redundant description
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Delsin-Yu committed Jan 28, 2024
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### Efficient allocation free async/await integration for Godot

- Struct based GDTask\<T\> and custom AsyncMethodBuilder to achieve zero allocation.
- PlayerLoop based task(GDTask.Yield, GDTask.Delay, GDTask.DelayFrame, etc..).
- Provides awaitable functionality for certain Engine event functions.
- Runs completely on Godot PlayerLoop so doesn't use threads.
- Highly compatible behaviour with Task/ValueTask/IValueTaskSource.
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