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Releases: DeadlyMC/ProtoSky

1.1.12-1.20

16 Jun 00:36
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  • This is just a port to 1.20
  • This works on 1.20.1

Known Issue

Randomness for structures is different between this mod and vanilla. Both this mod and vanilla are reproducible, but this mod's output is different. There is only two structures that are affected by this: beached shipwrecks and end portals. Beached shipwrecks will be ±3 blocks up and down from vanilla. This is because they are randomly moved down while generating by a max of three blocks. End portals will be not have the same eyes filled in as in vanilla, but they will still have the same probability of being filled and it will be repeatable. Before this version beached shipwrecks were incorrect and no eyes were ever filled in end portals. See issue #22 for technical details.

1.1.11-1.19.3-4

16 Jan 15:15
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  • Moved FindStructureMoves to another mod
  • Update to 1.19.3 (also works on 1.19.4)

1.1.10-1.19.2

15 Jan 23:22
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There was an issue where structure bounding boxes were moved vertically from where they were supposed to be. This happens because when some structures are generated they are also moved vertically into their final spots. I added a whole system for doing things to certain structures and so the part of the generation code that moves them down has been extracted and put there. They are now in the same spot as in vanilla.

1.1.9-1.19.2

21 Sep 22:40
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Fixed end cities and end portals not generating after changing worlds in singleplayer

1.1.8-1.19

13 Jun 21:04
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Fixed end cities not generating

1.1.7

11 Jun 02:17
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Just an update to 1.19

1.1.6

07 Jun 16:25
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Fix the heightmaps not being correct. They used to follow the old deleted terrain and now are at y-64

1.18.2

10 Apr 02:11
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Lots of internal changes for 1.18.2. It should be faster than it was!

1.18.1

20 Jan 01:22
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Minor changes to bump version to 1.18.1

Fix #5

09 Jan 18:53
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1.1.3

Fix #5 with fix shown there.