Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: TCP Transport Layer #1636

Draft
wants to merge 1 commit into
base: main
Choose a base branch
from
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 3 additions & 1 deletion dCommon/Game.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@ class EntityManager;
class dZoneManager;
class PlayerContainer;

#include "TransportPeerInterface.h"

namespace Game {
using signal_t = volatile std::sig_atomic_t;
extern Logger* logger;
Expand All @@ -24,7 +26,7 @@ namespace Game {
extern dChatFilter* chatFilter;
extern dConfig* config;
extern std::mt19937 randomEngine;
extern RakPeerInterface* chatServer;
extern TransportPeerInterface* chatServer;
extern AssetManager* assetManager;
extern SystemAddress chatSysAddr;
extern signal_t lastSignal;
Expand Down
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
#ifndef __EMASTERMESSAGETYPE__H__
#define __EMASTERMESSAGETYPE__H__
#ifndef __EMANAGERMESSAGETYPE__H__
#define __EMANAGERMESSAGETYPE__H__

#include <cstdint>

enum class eMasterMessageType : uint32_t {
enum class eManagerMessageType : uint32_t {
REQUEST_PERSISTENT_ID = 1,
REQUEST_PERSISTENT_ID_RESPONSE,
REQUEST_ZONE_TRANSFER,
Expand Down Expand Up @@ -33,4 +33,4 @@ enum class eMasterMessageType : uint32_t {
NEW_SESSION_ALERT
};

#endif //!__EMASTERMESSAGETYPE__H__
#endif //!__EMANAGERMESSAGETYPE__H__
4 changes: 2 additions & 2 deletions dGame/dComponents/RocketLaunchpadControlComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
#include "BitStreamUtils.h"
#include "eObjectWorldState.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
#include "eManagerMessageType.h"

RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
auto query = CDClientDatabase::CreatePreppedStmt(
Expand Down Expand Up @@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)

void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::PREP_ZONE);
bitStream.Write(zoneID);
Game::server->SendToMaster(bitStream);
}
Expand Down
3 changes: 2 additions & 1 deletion dGame/dUtilities/ObjectIDManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
#include "Database.h"
#include "Logger.h"
#include "Game.h"
#include "dServer.h"

//! The persistent ID request
struct PersistentIDRequest {
Expand All @@ -25,7 +26,7 @@ namespace {
void ObjectIDManager::RequestPersistentID(const std::function<void(uint32_t)> callback) {
const auto& request = Requests.emplace_back(++CurrentRequestID, callback);

MasterPackets::SendPersistentIDRequest(Game::server, request.requestID);
MasterPackets::SendPersistentIDRequest(Game::server->GetTransportLayerPtr(), request.requestID);
}

//! Handles a persistent ID response
Expand Down
17 changes: 13 additions & 4 deletions dGame/dUtilities/SlashCommands/DEVGMCommands.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,9 +45,10 @@

// Enums
#include "eGameMasterLevel.h"
#include "eMasterMessageType.h"
#include "eManagerMessageType.h"
#include "eInventoryType.h"
#include "ePlayerFlag.h"
#include <RakNetTransportLayer.h>


namespace DEVGMCommands {
Expand Down Expand Up @@ -503,7 +504,7 @@ namespace DEVGMCommands {
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");

Expand Down Expand Up @@ -1247,8 +1248,16 @@ namespace DEVGMCommands {

scriptedActivityComponent->ReloadConfig();
}
Game::server->UpdateMaximumMtuSize();
Game::server->UpdateBandwidthLimit();

if (Game::server->GetTransportType() == TransportType::RakNet) {
const auto& transport = Game::server->GetTransportLayer();

auto* raknetTransport = static_cast<RakNetTransportLayer*>(transport.get());

raknetTransport->UpdateMaximumMtuSize();
raknetTransport->UpdateBandwidthLimit();
}

ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
}

Expand Down
10 changes: 5 additions & 5 deletions dMasterServer/InstanceManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
#include "MasterPackets.h"
#include "BitStreamUtils.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
#include "eManagerMessageType.h"

#include "Start.h"

Expand Down Expand Up @@ -157,7 +157,7 @@ void InstanceManager::ReadyInstance(Instance* instance) {
LOG("Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID());

MasterPackets::SendZoneTransferResponse(
Game::server,
Game::server->GetTransportLayerPtr(),
request.sysAddr,
request.id,
request.mythranShift,
Expand All @@ -177,7 +177,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan

CBITSTREAM;

BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::AFFIRM_TRANSFER_REQUEST);

bitStream.Write(request.id);

Expand All @@ -200,7 +200,7 @@ void InstanceManager::AffirmTransfer(Instance* instance, const uint64_t transfer
const auto& zoneId = instance->GetZoneID();

MasterPackets::SendZoneTransferResponse(
Game::server,
Game::server->GetTransportLayerPtr(),
request.sysAddr,
request.id,
request.mythranShift,
Expand Down Expand Up @@ -359,7 +359,7 @@ bool Instance::GetShutdownComplete() const {
void Instance::Shutdown() {
CBITSTREAM;

BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::SHUTDOWN);

Game::server->Send(bitStream, this->m_SysAddr, false);

Expand Down
54 changes: 31 additions & 23 deletions dMasterServer/MasterServer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
#include "eManagerMessageType.h"

//RakNet includes:
#include "RakNetDefines.h"
Expand Down Expand Up @@ -295,7 +295,7 @@ int main(int argc, char** argv) {
const auto externalIPString = Game::config->GetValue("external_ip");
if (!externalIPString.empty()) ourIP = externalIPString;

Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, &Game::lastSignal);
Game::server = new dServer(ourIP, ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Manager, Game::config, &Game::lastSignal);

std::string master_server_ip = "localhost";
const auto masterServerIPString = Game::config->GetValue("master_ip");
Expand Down Expand Up @@ -473,20 +473,20 @@ void HandlePacket(Packet* packet) {
if (packet->length < 4) return;

if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_PERSISTENT_ID: {
switch (static_cast<eManagerMessageType>(packet->data[3])) {
case eManagerMessageType::REQUEST_PERSISTENT_ID: {
LOG("A persistent ID req");
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
uint64_t requestID = 0;
inStream.Read(requestID);

uint32_t objID = PersistentIDManager::GeneratePersistentID();
MasterPackets::SendPersistentIDResponse(Game::server, packet->systemAddress, requestID, objID);
MasterPackets::SendPersistentIDResponse(Game::server->GetTransportLayerPtr(), packet->systemAddress, requestID, objID);
break;
}

case eMasterMessageType::REQUEST_ZONE_TRANSFER: {
case eManagerMessageType::REQUEST_ZONE_TRANSFER: {
LOG("Received zone transfer req");
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
Expand Down Expand Up @@ -522,7 +522,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::SERVER_INFO: {
case eManagerMessageType::SERVER_INFO: {
//MasterPackets::HandleServerInfo(packet);

//This is here because otherwise we'd have to include IM in
Expand All @@ -543,6 +543,8 @@ void HandlePacket(Packet* packet) {
inStream.Read(theirServerType);
inStream.Read(theirIP);

LOG("Received server info, %i %i %i %i %s", theirPort, theirZoneID, theirInstanceID, theirServerType, theirIP.string.c_str());

if (theirServerType == ServerType::World) {
if (!Game::im->IsPortInUse(theirPort)) {
Instance* in = new Instance(theirIP.string, theirPort, theirZoneID, theirInstanceID, 0, 12, 12);
Expand All @@ -551,12 +553,18 @@ void HandlePacket(Packet* packet) {
copy.binaryAddress = packet->systemAddress.binaryAddress;
copy.port = packet->systemAddress.port;

LOG("Adding instance %i %i on %s:%i (%s:%i)", theirZoneID, theirInstanceID, packet->systemAddress.ToString(false), packet->systemAddress.port, theirIP.string.c_str(), theirPort);

in->SetSysAddr(copy);
Game::im->AddInstance(in);
} else {
auto instance = Game::im->FindInstance(
auto* instance = Game::im->FindInstance(
theirZoneID, static_cast<uint16_t>(theirInstanceID));
if (instance) {
LOG("Setting address of instance %i %i from %s:%i to %s:%i (%s:%i)",
theirZoneID, theirInstanceID, instance->GetIP().c_str(), instance->GetPort(), packet->systemAddress.ToString(false), packet->systemAddress.port, theirIP.string.c_str(), theirPort
);

instance->SetSysAddr(packet->systemAddress);
}
}
Expand All @@ -583,7 +591,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::SET_SESSION_KEY: {
case eManagerMessageType::SET_SESSION_KEY: {
CINSTREAM_SKIP_HEADER;
uint32_t sessionKey = 0;
inStream.Read(sessionKey);
Expand All @@ -595,7 +603,7 @@ void HandlePacket(Packet* packet) {
activeSessions.erase(it.first);

CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::NEW_SESSION_ALERT);
bitStream.Write(sessionKey);
bitStream.Write(username);
SEND_PACKET_BROADCAST;
Expand All @@ -609,15 +617,15 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::REQUEST_SESSION_KEY: {
case eManagerMessageType::REQUEST_SESSION_KEY: {
CINSTREAM_SKIP_HEADER;
LUWString username;
inStream.Read(username);
LOG("Requesting session key for %s", username.GetAsString().c_str());
for (auto key : activeSessions) {
if (key.second == username.GetAsString()) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::SESSION_KEY_RESPONSE);
bitStream.Write(key.first);
bitStream.Write(username);
Game::server->Send(bitStream, packet->systemAddress, false);
Expand All @@ -627,7 +635,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::PLAYER_ADDED: {
case eManagerMessageType::PLAYER_ADDED: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand All @@ -647,7 +655,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::PLAYER_REMOVED: {
case eManagerMessageType::PLAYER_REMOVED: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand All @@ -665,7 +673,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::CREATE_PRIVATE_ZONE: {
case eManagerMessageType::CREATE_PRIVATE_ZONE: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand All @@ -689,7 +697,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::REQUEST_PRIVATE_ZONE: {
case eManagerMessageType::REQUEST_PRIVATE_ZONE: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand Down Expand Up @@ -719,12 +727,12 @@ void HandlePacket(Packet* packet) {

const auto& zone = instance->GetZoneID();

MasterPackets::SendZoneTransferResponse(Game::server, packet->systemAddress, requestID, static_cast<bool>(mythranShift), zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());
MasterPackets::SendZoneTransferResponse(Game::server->GetTransportLayerPtr(), packet->systemAddress, requestID, static_cast<bool>(mythranShift), zone.GetMapID(), instance->GetInstanceID(), zone.GetCloneID(), instance->GetIP(), instance->GetPort());

break;
}

case eMasterMessageType::WORLD_READY: {
case eManagerMessageType::WORLD_READY: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand All @@ -748,7 +756,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::PREP_ZONE: {
case eManagerMessageType::PREP_ZONE: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand All @@ -764,7 +772,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::AFFIRM_TRANSFER_RESPONSE: {
case eManagerMessageType::AFFIRM_TRANSFER_RESPONSE: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand All @@ -784,7 +792,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::SHUTDOWN_RESPONSE: {
case eManagerMessageType::SHUTDOWN_RESPONSE: {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);

Expand All @@ -799,7 +807,7 @@ void HandlePacket(Packet* packet) {
break;
}

case eMasterMessageType::SHUTDOWN_UNIVERSE: {
case eManagerMessageType::SHUTDOWN_UNIVERSE: {
LOG("Received shutdown universe command, shutting down in 10 minutes.");
Game::universeShutdownRequested = true;
break;
Expand Down Expand Up @@ -829,7 +837,7 @@ int ShutdownSequence(int32_t signal) {

{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::SHUTDOWN);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
LOG("Triggered master shutdown");
}
Expand Down
6 changes: 3 additions & 3 deletions dNet/AuthPackets.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
#include "eLoginResponse.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eMasterMessageType.h"
#include "eManagerMessageType.h"
#include "eGameMasterLevel.h"
#include "StringifiedEnum.h"
namespace {
Expand Down Expand Up @@ -60,7 +60,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {

uint16_t port;
inStream.Read(port);
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!");
if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over, %i != %i!", port, packet->systemAddress.port);

inStream.IgnoreBytes(33);

Expand Down Expand Up @@ -297,7 +297,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
//Inform the master server that we've created a session for this user:
if (responseCode == eLoginResponse::SUCCESS) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eManagerMessageType::SET_SESSION_KEY);
bitStream.Write(sessionKey);
bitStream.Write(LUString(username));
server->SendToMaster(bitStream);
Expand Down
Loading
Loading