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fix: Falling Off Edge in Pet Puzzle #1584

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May 22, 2024
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41 changes: 32 additions & 9 deletions dGame/dComponents/PetComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,8 @@
#include "eGameMasterLevel.h"
#include "eMissionState.h"
#include "dNavMesh.h"
#include "eGameActivity.h"
#include "eStateChangeType.h"

std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
Expand Down Expand Up @@ -210,24 +212,23 @@ void PetComponent::OnUse(Entity* originator) {
if (dpWorld::IsLoaded()) {
NiPoint3 attempt = petPosition + forward * interactionDistance;

float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);

while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();

attempt = originatorPosition + forward * interactionDistance;

y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);

interactionDistance -= 0.5f;
}

position = attempt;
position = nearestPoint;
} else {
position = petPosition + forward * interactionDistance;
}


auto rotation = NiQuaternion::LookAt(position, petPosition);

GameMessages::SendNotifyPetTamingMinigame(
Expand All @@ -246,23 +247,30 @@ void PetComponent::OnUse(Entity* originator) {
m_Parent->GetObjectID(),
LWOOBJID_EMPTY,
originator->GetObjectID(),
true,
false,
ePetTamingNotifyType::BEGIN,
petPosition,
position,
rotation,
NiPoint3Constant::ZERO,
NiPoint3Constant::ZERO,
NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f),
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UNASSIGNED_SYSTEM_ADDRESS
);

GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());

m_Tamer = originator->GetObjectID();
SetStatus(5);
Game::entityManager->SerializeEntity(m_Parent);

currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());

// Notify the start of a pet taming minigame
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);

auto* characterComponent = originator->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
Game::entityManager->SerializeEntity(originator);
}
}

void PetComponent::Update(float deltaTime) {
Expand Down Expand Up @@ -627,6 +635,11 @@ void PetComponent::RequestSetPetName(std::u16string name) {
UNASSIGNED_SYSTEM_ADDRESS
);

auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());

auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
Expand Down Expand Up @@ -666,6 +679,11 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
UNASSIGNED_SYSTEM_ADDRESS
);

auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());

GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
Expand Down Expand Up @@ -712,6 +730,11 @@ void PetComponent::ClientFailTamingMinigame() {
UNASSIGNED_SYSTEM_ADDRESS
);

auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());

GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
Expand Down
25 changes: 25 additions & 0 deletions dNavigation/dNavMesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,31 @@ void dNavMesh::LoadNavmesh() {
m_NavMesh = mesh;
}

NiPoint3 dNavMesh::NearestPoint(const NiPoint3& location, const float halfExtent) const {
NiPoint3 toReturn = location;
if (m_NavMesh != nullptr) {
float pos[3];
pos[0] = location.x;
pos[1] = location.y;
pos[2] = location.z;

dtPolyRef nearestRef = 0;
float polyPickExt[3] = { halfExtent, halfExtent, halfExtent };
float nearestPoint[3] = { 0.0f, 0.0f, 0.0f };
dtQueryFilter filter{};

auto hasPoly = m_NavQuery->findNearestPoly(pos, polyPickExt, &filter, &nearestRef, nearestPoint);
if (hasPoly != DT_SUCCESS) {
toReturn = location;
} else {
toReturn.x = nearestPoint[0];
toReturn.y = nearestPoint[1];
toReturn.z = nearestPoint[2];
}
}
return toReturn;
}

float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight) const {
if (m_NavMesh == nullptr) {
return location.y;
Expand Down
4 changes: 2 additions & 2 deletions dNavigation/dNavMesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -21,15 +21,15 @@ class dNavMesh {

/**
* Get the height at a point
*
*
* @param location The location to check for height at. This is the center of the search area.
* @param halfExtentsHeight The half extents height of the search area. This is the distance from the center to the top and bottom of the search area.
* The larger the value of halfExtentsHeight is, the larger the performance cost of the query.
* @return float The height at the point. If the point is not on the navmesh, the height of the point is returned.
*/
float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);

NiPoint3 NearestPoint(const NiPoint3& location, const float halfExtent = 32.0f) const;
bool IsNavmeshLoaded() { return m_NavMesh != nullptr; }

private:
Expand Down
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