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chore: Eradicate C-style casts and further clean up some code #1361
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dDatabase/CDClientDatabase/CDClientTables/CDMissionEmailTable.cpp
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…'re gone (it triggers on 3rd party dependencies and slows down compilation)
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Great stuff, mostly on board, though there is some feedback that must be addressed, some optionally addressed, and some questions
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Has this been tested to progress missions and not underfloor on shooting gallery?
Tested both and they seem to work fine. |
Kills pretty much all the C-style casts in our code base. Marking as draft until I have time to finish playtesting all the features this PR touches.