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fix: nexus tower smashable #1320

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Nov 26, 2023
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6 changes: 6 additions & 0 deletions dGame/Entity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -554,6 +554,12 @@ void Entity::Initialize() {
Loot::CacheMatrix(activityID);
}

const auto timeBeforeSmash = GetVar<float>(u"tmeSmsh");

if (timeBeforeSmash > 0) {
rebuildComponent->SetTimeBeforeSmash(timeBeforeSmash);
}

const auto compTime = GetVar<float>(u"compTime");

if (compTime > 0) {
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