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feat: reward codes #1308

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Nov 22, 2023
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2 changes: 2 additions & 0 deletions dAuthServer/AuthServer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;

AuthPackets::LoadClaimCodes();

while (!Game::shouldShutdown) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
Expand Down
2 changes: 2 additions & 0 deletions dDatabase/CDClientDatabase/CDClientManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@
#include "CDPropertyTemplateTable.h"
#include "CDFeatureGatingTable.h"
#include "CDRailActivatorComponent.h"
#include "CDRewardCodesTable.h"

// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
// A vanilla CDClient takes about 46MB of memory + the regular world data.
Expand Down Expand Up @@ -82,6 +83,7 @@ CDClientManager::CDClientManager() {
CDRailActivatorComponentTable::Instance().LoadValuesFromDatabase();
CDRarityTableTable::Instance().LoadValuesFromDatabase();
CDRebuildComponentTable::Instance().LoadValuesFromDatabase();
CDRewardCodesTable::Instance().LoadValuesFromDatabase();
CDRewardsTable::Instance().LoadValuesFromDatabase();
CDScriptComponentTable::Instance().LoadValuesFromDatabase();
CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
Expand Down
53 changes: 53 additions & 0 deletions dDatabase/CDClientDatabase/CDClientTables/CDRewardCodesTable.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
#include "CDRewardCodesTable.h"

void CDRewardCodesTable::LoadValuesFromDatabase() {

// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RewardCodes");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);

tableSize.nextRow();
}

tableSize.finalize();
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// Reserve the size
this->entries.reserve(size);

// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RewardCodes");
while (!tableData.eof()) {
CDRewardCode entry;
entry.id = tableData.getIntField("id", -1);
entry.code = tableData.getStringField("code", "");
entry.attachmentLOT = tableData.getIntField("attachmentLOT", -1);
UNUSED_COLUMN(entry.locStatus = tableData.getIntField("locStatus", -1));
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", ""));

this->entries.push_back(entry);
tableData.nextRow();
}

tableData.finalize();
}

const std::vector<CDRewardCode>& CDRewardCodesTable::GetEntries() const {
return this->entries;
}
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LOT CDRewardCodesTable::GetAttachmentLOT(uint32_t rewardCodeId) const {
for (auto const &entry : this->entries){
if (rewardCodeId == entry.id) return entry.attachmentLOT;
}
return LOT_NULL;
}
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uint32_t CDRewardCodesTable::GetCodeID(std::string code) const {
for (auto const &entry : this->entries){
if (code == entry.code) return entry.id;
}
return -1;
}

25 changes: 25 additions & 0 deletions dDatabase/CDClientDatabase/CDClientTables/CDRewardCodesTable.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
#pragma once

// Custom Classes
#include "CDTable.h"


struct CDRewardCode {
uint32_t id;
std::string code;
LOT attachmentLOT;
UNUSED(uint32_t locStatus);
UNUSED(std::string gate_version);
};


class CDRewardCodesTable : public CDTable<CDRewardCodesTable> {
private:
std::vector<CDRewardCode> entries;

public:
void LoadValuesFromDatabase();
const std::vector<CDRewardCode>& GetEntries() const;
LOT GetAttachmentLOT(uint32_t rewardCodeId) const;
uint32_t GetCodeID(std::string code) const;
};
1 change: 1 addition & 0 deletions dDatabase/CDClientDatabase/CDClientTables/CDTable.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
#include <string>
#include <vector>
#include <map>
#include <cstdint>

// CPPLinq
#ifdef _WIN32
Expand Down
1 change: 1 addition & 0 deletions dDatabase/CDClientDatabase/CDClientTables/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDRailActivatorComponent.cpp"
"CDRarityTableTable.cpp"
"CDRebuildComponentTable.cpp"
"CDRewardCodesTable.cpp"
"CDRewardsTable.cpp"
"CDScriptComponentTable.cpp"
"CDSkillBehaviorTable.cpp"
Expand Down
3 changes: 2 additions & 1 deletion dDatabase/GameDatabase/GameDatabase.h
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@
#include "ICharInfo.h"
#include "IAccounts.h"
#include "IActivityLog.h"
#include "IAccountsRewardCodes.h"

namespace sql {
class Statement;
Expand All @@ -38,7 +39,7 @@ class GameDatabase :
public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
public IAccounts, public IActivityLog {
public IAccounts, public IActivityLog, public IAccountsRewardCodes {
public:
virtual ~GameDatabase() = default;
// TODO: These should be made private.
Expand Down
12 changes: 12 additions & 0 deletions dDatabase/GameDatabase/ITables/IAccountsRewardCodes.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#ifndef __IACCOUNTSREWARDCODES__H__
#define __IACCOUNTSREWARDCODES__H__

#include <cstdint>
#include <vector>

class IAccountsRewardCodes {
public:
virtual void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) = 0;
virtual std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) = 0;
};
#endif //!__IACCOUNTSREWARDCODES__H__
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2 changes: 2 additions & 0 deletions dDatabase/GameDatabase/MySQL/MySQLDatabase.h
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,8 @@ class MySQLDatabase : public GameDatabase {
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
private:

// Generic query functions that can be used for any query.
Expand Down
17 changes: 17 additions & 0 deletions dDatabase/GameDatabase/MySQL/Tables/AccountsRewardCodes.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
#include "MySQLDatabase.h"

void MySQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
ExecuteInsert("INSERT IGNORE INTO accounts_rewardcodes (account_id, rewardcode) VALUES (?, ?);", account_id, reward_code);
}

std::vector<uint32_t> MySQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
auto result = ExecuteSelect("SELECT rewardcode FROM accounts_rewardcodes WHERE account_id = ?;", account_id);

std::vector<uint32_t> toReturn;
toReturn.reserve(result->rowsCount());
while (result->next()) {
toReturn.push_back(result->getUInt("rewardcode"));
}

return toReturn;
}
1 change: 1 addition & 0 deletions dDatabase/GameDatabase/MySQL/Tables/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
"Accounts.cpp"
"AccountsRewardCodes.cpp"
"ActivityLog.cpp"
"BugReports.cpp"
"CharInfo.cpp"
Expand Down
56 changes: 52 additions & 4 deletions dGame/dComponents/CharacterComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,10 @@
#include "Amf3.h"
#include "eGameMasterLevel.h"
#include "eGameActivity.h"
#include "User.h"
#include "Database.h"
#include "CDRewardCodesTable.h"
#include "Mail.h"
#include <ctime>

CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
Expand Down Expand Up @@ -74,10 +78,14 @@ CharacterComponent::~CharacterComponent() {
void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {

if (bIsInitialUpdate) {
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write0();
outBitStream->Write(m_ClaimCodes[0] != 0);
if (m_ClaimCodes[0] != 0) outBitStream->Write(m_ClaimCodes[0]);
outBitStream->Write(m_ClaimCodes[1] != 0);
if (m_ClaimCodes[1] != 0) outBitStream->Write(m_ClaimCodes[1]);
outBitStream->Write(m_ClaimCodes[2] != 0);
if (m_ClaimCodes[2] != 0) outBitStream->Write(m_ClaimCodes[2]);
outBitStream->Write(m_ClaimCodes[3] != 0);
if (m_ClaimCodes[3] != 0) outBitStream->Write(m_ClaimCodes[3]);

outBitStream->Write(m_Character->GetHairColor());
outBitStream->Write(m_Character->GetHairStyle());
Expand Down Expand Up @@ -186,6 +194,13 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
SetReputation(0);
}

character->QueryUnsigned64Attribute("co", &m_ClaimCodes[0]);
character->QueryUnsigned64Attribute("co1", &m_ClaimCodes[1]);
character->QueryUnsigned64Attribute("co2", &m_ClaimCodes[2]);
character->QueryUnsigned64Attribute("co3", &m_ClaimCodes[3]);

AwardClaimCodes();

character->QueryInt64Attribute("ls", &m_Uscore);

// Load the statistics
Expand Down Expand Up @@ -308,6 +323,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
return;
}

if (m_ClaimCodes[0] != 0) character->SetAttribute("co", m_ClaimCodes[0]);
if (m_ClaimCodes[1] != 0) character->SetAttribute("co1", m_ClaimCodes[1]);
if (m_ClaimCodes[2] != 0) character->SetAttribute("co2", m_ClaimCodes[2]);
if (m_ClaimCodes[3] != 0) character->SetAttribute("co3", m_ClaimCodes[3]);

character->SetAttribute("ls", m_Uscore);
// Custom attribute to keep track of reputation.
character->SetAttribute("rpt", GetReputation());
Expand Down Expand Up @@ -738,3 +758,31 @@ void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventu
arrayToSend.Insert(ventureVisionType, showFaction);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
}

void CharacterComponent::AwardClaimCodes() {
if (!m_Parent) return;
auto* user = m_Parent->GetParentUser();
if (!user) return;

auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
if (rewardCodes.empty()) return;

auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
for (auto rewardCode: rewardCodes){
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LOG_DEBUG("Processing RewardCode %i", rewardCode);
int rewardCodeIndex = rewardCode >> 6;
int bitIndex = rewardCode % 64;
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if (GeneralUtils::CheckBit(m_ClaimCodes[rewardCodeIndex], bitIndex)) continue;
m_ClaimCodes[rewardCodeIndex] = GeneralUtils::SetBit(m_ClaimCodes[rewardCodeIndex], bitIndex);

// Don't send it on this one since it's default and the mail doesn't make sense
if (rewardCode == 30) continue;

auto attachmentLOT = cdrewardCodes->GetAttachmentLOT(rewardCode);
std::ostringstream subject;
subject << "%[RewardCodes_" << rewardCode << "_subjectText]";
std::ostringstream body;
body << "%[RewardCodes_" << rewardCode << "_bodyText]";
Mail::SendMail(LWOOBJID_EMPTY, "%[MAIL_SYSTEM_NOTIFICATION]", m_Parent, subject.str(), body.str(), attachmentLOT, 1);
}
}
5 changes: 5 additions & 0 deletions dGame/dComponents/CharacterComponent.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
#include "CDMissionsTable.h"
#include "tinyxml2.h"
#include "eReplicaComponentType.h"
#include <array>

enum class eGameActivity : uint32_t;

Expand Down Expand Up @@ -566,6 +567,10 @@ class CharacterComponent : public Component {
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;

LWOOBJID m_CurrentInteracting = LWOOBJID_EMPTY;

std::array<uint64_t, 4> m_ClaimCodes{};

void AwardClaimCodes();
};

#endif // CHARACTERCOMPONENT_H
8 changes: 8 additions & 0 deletions dGame/dUtilities/SlashCommandHandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,7 @@
#include "eChatInternalMessageType.h"
#include "eMasterMessageType.h"

#include "CDRewardCodesTable.h"
#include "CDObjectsTable.h"
#include "CDZoneTableTable.h"

Expand Down Expand Up @@ -1895,6 +1896,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
}

if (chatCommand == "setrewardcode" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();

auto id = cdrewardCodes->GetCodeID(args[0]);
if (id != -1) Database::Get()->InsertRewardCode(user->GetAccountID(), id);
}

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if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
Entity* closest = nullptr;

Expand Down
20 changes: 20 additions & 0 deletions dNet/AuthPackets.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,22 @@
#include "eMasterMessageType.h"
#include "eGameMasterLevel.h"

namespace {
std::vector<uint32_t> claimCodes;
}

void AuthPackets::LoadClaimCodes() {
if(!claimCodes.empty()) return;
auto rcstring = Game::config->GetValue("rewardcodes");
auto codestrings = GeneralUtils::SplitString(rcstring, ',');
for(auto const &codestring: codestrings){
uint32_t code = -1;
if(GeneralUtils::TryParse(codestring, code) && code != -1){
claimCodes.push_back(code);
}
}
}

void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
Expand Down Expand Up @@ -129,6 +145,10 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username);
});
}

for(auto const code: claimCodes){
Database::Get()->InsertRewardCode(accountInfo->id, code);
}
}

void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
Expand Down
2 changes: 2 additions & 0 deletions dNet/AuthPackets.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,8 @@ namespace AuthPackets {

void HandleLoginRequest(dServer* server, Packet* packet);
void SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username);
void LoadClaimCodes();

}

#endif // AUTHPACKETS_H
5 changes: 2 additions & 3 deletions dWorldServer/WorldServer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1033,9 +1033,8 @@ void HandlePacket(Packet* packet) {
Game::entityManager->ConstructAllEntities(packet->systemAddress);

auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) {
player->GetComponent<CharacterComponent>()->RocketUnEquip(player);
}
if (!characterComponent) return;
characterComponent->RocketUnEquip(player);

// Do charxml fixes here
auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
Expand Down
5 changes: 5 additions & 0 deletions migrations/dlu/14_reward_codes.sql
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
CREATE TABLE IF NOT EXISTS accounts_rewardcodes (
account_id INT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
rewardcode INT NOT NULL,
PRIMARY KEY (account_id, rewardcode)
);
8 changes: 8 additions & 0 deletions resources/authconfig.ini
Original file line number Diff line number Diff line change
Expand Up @@ -4,3 +4,11 @@ port=1001
# 0 or 1, should ignore playkeys
# If 1 everyone with an account will be able to login, regardless of if they have a key or not
dont_use_keys=0

# list of rewardcodes to set on the accounts by default
# ex: 30,1,0,3
# See RewardCodes in the CDclient for what codes exist
# Default 4,30
# 4 allows LEGOClub access
# 30 makes the client not consume bricks when in bbb mode
rewardcodes=4,30
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