fix: Dismantling of models taking many many more resources than necessary #1295
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allows the user to only send a maximum of numUniqueBricksInModel gms to their client when dismantling a model instead of numBricksInModel * numModelsToDismantle gms. The difference here is literally sending 30ish gms at the most vs 1.5 million.
Tested that the client doesn't crash due to dismantling so many models