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fix mpc resetting on each world load (#1588)
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EmosewaMC authored May 20, 2024
1 parent c8e0bb0 commit d8f079c
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion dGame/dGameMessages/GameMessages.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -412,7 +412,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
bitStream.Write(qUnexpectedRotation.w);
}

SEND_PACKET_BROADCAST;
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}

void GameMessages::SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr) {
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