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remove complex queries and move logic to dDatabase
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remove unused code

Use correct id

fix arrows

use correct parameter

fix queries

Update Property.cpp

remove unused header

remove extra include
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EmosewaMC committed Nov 18, 2024
1 parent de3fe93 commit bf61ae8
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Showing 10 changed files with 254 additions and 256 deletions.
2 changes: 1 addition & 1 deletion .editorconfig
Original file line number Diff line number Diff line change
Expand Up @@ -73,4 +73,4 @@ cpp_space_around_assignment_operator=insert
cpp_space_pointer_reference_alignment=left
cpp_space_around_ternary_operator=insert
cpp_wrap_preserve_blocks=one_liners
cpp_indent_comment=fasle
cpp_indent_comment=false
11 changes: 11 additions & 0 deletions dCommon/dEnums/ePropertySortType.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#ifndef EPROPERTYSORTTYPE_H
#define EPROPERTYSORTTYPE_H

enum ePropertySortType : int32_t {
SORT_TYPE_FRIENDS = 0,
SORT_TYPE_REPUTATION = 1,
SORT_TYPE_RECENT = 3,
SORT_TYPE_FEATURED = 5
};

#endif //!EPROPERTYSORTTYPE_H
24 changes: 24 additions & 0 deletions dDatabase/GameDatabase/ITables/IProperty.h
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,8 @@
#include <cstdint>
#include <optional>

enum ePropertySortType : int32_t;

class IProperty {
public:
struct Info {
Expand All @@ -18,11 +20,33 @@ class IProperty {
uint32_t lastUpdatedTime{};
uint32_t claimedTime{};
uint32_t reputation{};
float performanceCost{};
};

struct PropertyLookup {
uint32_t mapId{};
std::string searchString;
ePropertySortType sortChoice{};
uint32_t playerId{};
uint32_t numResults{};
uint32_t startIndex{};
uint32_t playerSort{};
};

struct PropertyEntranceResult {
int32_t totalEntriesMatchingQuery{};
// The entries that match the query. This should only contain up to 12 entries.
std::vector<IProperty::Info> entries;
};

// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;

// Get the properties for the given property lookup params.
// This is expected to return a result set of up to 12 properties
// so as not to transfer too much data at once.
virtual std::optional<IProperty::PropertyEntranceResult> GetProperties(const PropertyLookup& params) = 0;

// Update the property moderation info for the given property id.
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;

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1 change: 1 addition & 0 deletions dDatabase/GameDatabase/MySQL/MySQLDatabase.h
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,7 @@ class MySQLDatabase : public GameDatabase {
std::string GetBehavior(const int32_t behaviorId) override;
void RemoveBehavior(const int32_t characterId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
private:

// Generic query functions that can be used for any query.
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135 changes: 134 additions & 1 deletion dDatabase/GameDatabase/MySQL/Tables/Property.cpp
Original file line number Diff line number Diff line change
@@ -1,8 +1,140 @@
#include "MySQLDatabase.h"
#include "ePropertySortType.h"

std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
std::optional<IProperty::PropertyEntranceResult> result;
std::string query;
std::unique_ptr<sql::ResultSet> properties;

if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
AND p.owner_id IN (
SELECT fr.requested_player AS player FROM (
SELECT CASE
WHEN player_id = ? THEN friend_id
WHEN friend_id = ? THEN player_id
END AS requested_player FROM friends
) AS fr
JOIN charinfo AS ci ON ci.id = fr.requested_player
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?
) ORDER BY ci.name ASC
)QUERY";
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
properties = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto count = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.playerId,
params.playerId,
params.playerId
);
if (count->next()) {
result->totalEntriesMatchingQuery = count->getUInt("count");
}
} else {
if (params.sortChoice == SORT_TYPE_REPUTATION) {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.reputation DESC, p.last_updated DESC
)QUERY";
} else {
query = R"QUERY(
FROM properties as p
JOIN charinfo as ci
ON ci.prop_clone_id = p.clone_id
where p.zone_id = ?
AND (
p.description LIKE ?
OR p.name LIKE ?
OR ci.name LIKE ?
)
AND p.privacy_option >= ?
ORDER BY p.last_updated DESC
)QUERY";
}
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
properties = ExecuteSelect(
completeQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort,
params.numResults,
params.startIndex
);
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
auto count = ExecuteSelect(
countQuery,
params.mapId,
"%" + params.searchString + "%",
"%" + params.searchString + "%",
"%" + params.searchString + "%",
params.playerSort
);
if (count->next()) {
result->totalEntriesMatchingQuery = count->getUInt("count");
}
}

while (properties->next()) {
auto& entry = result->entries.emplace_back();
entry.id = properties->getUInt64("id");
entry.ownerId = properties->getUInt64("owner_id");
entry.cloneId = properties->getUInt64("clone_id");
entry.name = properties->getString("name").c_str();
entry.description = properties->getString("description").c_str();
entry.privacyOption = properties->getInt("privacy_option");
entry.rejectionReason = properties->getString("rejection_reason").c_str();
entry.lastUpdatedTime = properties->getUInt("last_updated");
entry.claimedTime = properties->getUInt("time_claimed");
entry.reputation = properties->getUInt("reputation");
entry.modApproved = properties->getUInt("mod_approved");
entry.performanceCost = properties->getFloat("performance_cost");
}

return result;
}

std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
auto propertyEntry = ExecuteSelect(
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved "
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);

if (!propertyEntry->next()) {
Expand All @@ -21,6 +153,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
toReturn.reputation = propertyEntry->getUInt("reputation");
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");

return toReturn;
}
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2 changes: 1 addition & 1 deletion dGame/User.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ class User {
User& operator=(const User& other);
bool operator==(const User& other) const;

uint32_t GetAccountID() { return m_AccountID; }
uint32_t GetAccountID() const { return m_AccountID; }
std::string& GetUsername() { return m_Username; }
std::string& GetSessionKey() { return m_SessionKey; }
SystemAddress& GetSystemAddress() { return m_SystemAddress; }
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