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use a cast
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fix warning

remove pragma

we dont need this tbh
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EmosewaMC committed Dec 15, 2024
1 parent 3461860 commit 5ff1216
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Showing 2 changed files with 1 addition and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);
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2 changes: 1 addition & 1 deletion dGame/dUtilities/Preconditions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat

return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem:
return inventoryComponent->IsEquipped(value) < count;
return inventoryComponent->IsEquipped(value) < static_cast<bool>(count);
case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;
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