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Plan
Dahaden edited this page Aug 15, 2014
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Things To Do:
- Unity Assets
- Slope
- Plain
- Obstacles
- Imperfect slope (Has bumps and stuff)
- Character Model
- With Board?
- Camera mount
- Slope
- Character position
- Base position for character body
- Basic positioning on turns
- Advanced/fine tune positioning
- Physics
- Gravity for Character to go down hill
- Friction on base controls (WESD then wii board)
- Collisions with Obstacles
- Act upon imperfect slope
- Wii Board
- Access to bluetooth messages
- Weight Differential for each foot (Vector representation?)
- Special cases (heel of one foot and ball of another)
Wishlist:
- Kinect camera?
- Rewind to make you play a section you didn't map (Character position vs user position) properly??
We have decided that for feedforward learning, you only need to be able to see your in game body and try to map that to how you are standing. For this, we only need to tell the Character in game how to stand when they are performing different tasks.
While there is no balance board, WESD will be used to represent the vector
WE are the toes and SD the heels. WS is the left foot and ED the right.
Combination of WD will result in no resultant force