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VirtualMachine: make receive timeout configurable #1449

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merged 1 commit into from
Dec 13, 2024

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illwieckz
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Make receive timeout configurable.

I used this to make sure the Saigo-compiled code was stuck in an infinite loop and not just slower.

It may also help when loading the game from a very slow file system (like network file system over Internet), because the time waiting for the first receive is waiting for the nexe to be actually loaded (downloaded if a network file system).

@illwieckz illwieckz force-pushed the illwieckz/receive-timeout branch from e06f011 to 28a4efe Compare November 23, 2024 20:13
@illwieckz illwieckz force-pushed the illwieckz/receive-timeout branch from 28a4efe to a4d0eac Compare December 6, 2024 14:45
@slipher
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slipher commented Dec 9, 2024

LGTM

@slipher slipher merged commit a4089d6 into master Dec 13, 2024
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@slipher slipher deleted the illwieckz/receive-timeout branch December 13, 2024 19:24
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2 participants