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Recipe XML

Ruben Taelman edited this page Oct 3, 2019 · 10 revisions

Note: The Recipe XML system has been deprecated since Minecraft 1.14 in favor of Vanilla recipe JSON files

From the moment this mod is loaded, a folder evilcraft will be checked in the config folder. You can place any *.xml inside this folder. You can choose your own folder hierarchy inside this folder, so evilcraft/folder1/folder2/recipes.xml will also be loaded.

This system suppport different types of recipes, below you can find a list together with an example file.

If you want to change one or more of the existing recipes, you can do so by overriding a recipes file. To do this, you will first have to determine where the recipe you want to change is located. You can do this by looking for the file that contains the recipe: https://github.com/CyclopsMC/EvilCraft/tree/master-1.9/src/main/resources/assets/evilcraft/recipes/ Next, you have to copy that xml file and place it inside of the evilcraft/_override configuration folder. This file will override the built-in recipes for that file. This means, that you now can change or remove built-in recipes.

Feel free to open an issue or contact the developers if you require more information about this.

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