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Update build.yml

Update build.yml #13

Triggered via push November 2, 2024 17:43
Status Failure
Total duration 8m 11s
Artifacts 1

build.yml

on: push
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1 error and 13 warnings
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ENOTDIR: not a directory, lstat '/home/runner/work/Springman/Springman/Android.apk/Android.apk'
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The following actions uses node12 which is deprecated and will be forced to run on node16: mukeshsolanki/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, mukeshsolanki/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
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[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Errors during XML parse:
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Additionally, the fallback loader failed to parse the XML.
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Assets/CyanPlatformIntegrations/Runtime/InAppPurchases.cs(201,13): warning CS0618: 'UnityPurchasing.Initialize(IStoreListener, ConfigurationBuilder)' is obsolete: 'Use Initialize(IDetailedStoreListener, ConfigurationBuilder)'
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Assets/1_Scripts/Sound/IntroLoopMusicController.cs(16,22): warning CS0414: The field 'IntroLoopMusicController.playing' is assigned but its value is never used
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Assets/1_Scripts/Sound/IntroLoopMusicController.cs(17,22): warning CS0414: The field 'IntroLoopMusicController.switched' is assigned but its value is never used
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Sprite barBG matches more than one built-in atlases. Default to use the first available atlas.
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Sprite barCOL matches more than one built-in atlases. Default to use the first available atlas.
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Sprite barFG matches more than one built-in atlases. Default to use the first available atlas.
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Sprite loadingScreenBG matches more than one built-in atlases. Default to use the first available atlas.

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