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This adds support for the following functions that act on a Group:
Bridge.GetAllGroups()
Returns an array of all the groups that are known to the bridge
(this function has been renamed from Bridge.GetGroups() to match the
Bridge.GetAllLights(), GetAllScenes() naming scheme)
Bridge.GetGroupByName(name)
Returns the group with the given name, or an error if not found
Bridge.NewGroup(name, class, lights[])
Create a new group
Group.Delete()
Remove the group from the bridge
Group.On()
Turn all the lights in the group on
Group.Off()
Turn all the lights in the group off