Fake, fast chains for Unity3D that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge all the generated links to have only one mesh instead of multiple copies to save drawcalls
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Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge all the generated links to have only one mesh instead of multiple copies to save drawcalls
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CobzaruGabriel/Fake-hanging-chains
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Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge all the generated links to have only one mesh instead of multiple copies to save drawcalls
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