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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Tug of War Game</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<div class="container"> | ||
<div class="scoreboard"> | ||
<div id="player1-score" class="score">Player 1: 0</div> | ||
<div id="player2-score" class="score">Player 2: 0</div> | ||
</div> | ||
<div class="game-area"> | ||
<div id="rope" class="rope"></div> | ||
<div id="marker" class="marker"></div> | ||
</div> | ||
<div class="instructions"> | ||
<p>Player 1: Press "A"</p> | ||
<p>Player 2: Press "L"</p> | ||
</div> | ||
<div id="result" class="result"></div> | ||
<button id="start-btn" class="btn">Start Game</button> | ||
<button id="reset-btn" class="btn">Reset Game</button> | ||
<div id="countdown" class="countdown"></div> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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let player1Score = 0; | ||
let player2Score = 0; | ||
const winningScore = 10; | ||
const scoreIncrement = 1; | ||
const marker = document.getElementById('marker'); | ||
const result = document.getElementById('result'); | ||
const startBtn = document.getElementById('start-btn'); | ||
const resetBtn = document.getElementById('reset-btn'); | ||
const countdownEl = document.getElementById('countdown'); | ||
let gameStarted = false; | ||
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document.addEventListener('keydown', function(event) { | ||
if (gameStarted) { | ||
if (event.key === 'a' || event.key === 'A') { | ||
player1Score += scoreIncrement; | ||
updateMarker(); | ||
} else if (event.key === 'l' || event.key === 'L') { | ||
player2Score += scoreIncrement; | ||
updateMarker(); | ||
} | ||
} | ||
}); | ||
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startBtn.addEventListener('click', function() { | ||
startGame(); | ||
}); | ||
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resetBtn.addEventListener('click', function() { | ||
resetGame(); | ||
}); | ||
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function startGame() { | ||
startBtn.disabled = true; | ||
resetBtn.disabled = true; | ||
let countdown = 5; | ||
countdownEl.style.display = 'block'; | ||
countdownEl.textContent = countdown; | ||
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const countdownInterval = setInterval(() => { | ||
countdown--; | ||
countdownEl.textContent = countdown; | ||
if (countdown <= 0) { | ||
clearInterval(countdownInterval); | ||
countdownEl.style.display = 'none'; | ||
gameStarted = true; | ||
startBtn.disabled = true; | ||
resetBtn.disabled = false; | ||
} | ||
}, 1000); | ||
} | ||
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function updateMarker() { | ||
const totalScore = player1Score + player2Score; | ||
const player1Ratio = player1Score / totalScore; | ||
const newLeftPosition = 50 - (player1Ratio * 50) + (player2Score / totalScore * 50); | ||
marker.style.left = `${newLeftPosition}%`; | ||
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document.getElementById('player1-score').textContent = `Player 1: ${player1Score}`; | ||
document.getElementById('player2-score').textContent = `Player 2: ${player2Score}`; | ||
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if (player1Score >= winningScore) { | ||
endGame('Player 1'); | ||
} else if (player2Score >= winningScore) { | ||
endGame('Player 2'); | ||
} | ||
} | ||
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function endGame(winner) { | ||
result.textContent = `Congratulations ${winner}, you win!`; | ||
result.style.display = 'block'; | ||
gameStarted = false; | ||
startBtn.disabled = false; | ||
resetBtn.disabled = true; | ||
} | ||
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function resetGame() { | ||
window.location.reload(); | ||
} | ||
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updateMarker(); |
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body { | ||
font-family: Arial, sans-serif; | ||
display: flex; | ||
justify-content: center; | ||
align-items: center; | ||
height: 100vh; | ||
background: linear-gradient(120deg, #f6d365 0%, #fda085 100%); | ||
margin: 0; | ||
} | ||
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.container { | ||
text-align: center; | ||
background: white; | ||
padding: 20px; | ||
border-radius: 10px; | ||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2); | ||
max-width: 500px; | ||
width: 100%; | ||
} | ||
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.scoreboard { | ||
display: flex; | ||
justify-content: space-between; | ||
margin-bottom: 20px; | ||
} | ||
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.score { | ||
font-size: 1.2em; | ||
font-weight: bold; | ||
} | ||
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.game-area { | ||
position: relative; | ||
height: 100px; | ||
background: #fff3e0; | ||
border: 2px solid #e0e0e0; | ||
border-radius: 10px; | ||
margin-bottom: 20px; | ||
} | ||
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.rope { | ||
position: absolute; | ||
top: 50%; | ||
left: 50%; | ||
width: 300px; | ||
height: 5px; | ||
background: #d32f2f; | ||
transform: translate(-50%, -50%); | ||
} | ||
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.marker { | ||
position: absolute; | ||
top: 50%; | ||
left: 50%; | ||
width: 10px; | ||
height: 10px; | ||
background: #1976d2; | ||
border-radius: 50%; | ||
transform: translate(-50%, -50%); | ||
} | ||
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.instructions { | ||
font-size: 1em; | ||
margin-bottom: 20px; | ||
} | ||
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.result { | ||
font-size: 1.5em; | ||
font-weight: bold; | ||
color: #388e3c; | ||
display: none; | ||
} | ||
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.btn { | ||
padding: 10px 20px; | ||
margin: 10px; | ||
border: none; | ||
border-radius: 5px; | ||
background-color: #1976d2; | ||
color: white; | ||
cursor: pointer; | ||
font-size: 1em; | ||
} | ||
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.btn:hover { | ||
background-color: #0d47a1; | ||
} | ||
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.countdown { | ||
font-size: 2em; | ||
color: #d32f2f; | ||
margin-top: 20px; | ||
display: none; | ||
} | ||
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@media (max-width: 600px) { | ||
.game-area { | ||
height: 80px; | ||
} | ||
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.rope { | ||
width: 200px; | ||
} | ||
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.instructions p { | ||
font-size: 0.9em; | ||
} | ||
} |
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# Bash Mole Game | ||
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This is a simple **Bash Mole Game** built using HTML, CSS, and JavaScript. The objective of the game is to click (bash) on the moles that pop up from the holes to earn points. | ||
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## How to Play | ||
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- The game lasts for 10 seconds. | ||
- Moles will randomly pop up from the holes. | ||
- Click on the moles to increase your score. | ||
- Your score is displayed at the top of the page. | ||
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## Files | ||
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- `index.html`: The main HTML file that sets up the game structure. | ||
- `style.css`: The CSS file for styling the game interface. | ||
- `script.js`: The JavaScript file containing the game logic. | ||
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## How to Run | ||
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1. Clone or download this repository. | ||
2. Open `index.html` in your web browser. | ||
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## Future Enhancements | ||
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- Add different levels with increasing difficulty. | ||
- Implement a high-score tracking system. | ||
- Add sound effects and animations for better gameplay experience. | ||
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## License | ||
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This project is open-source and available under the MIT License. |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Bash Mole Game</title> | ||
<link rel="stylesheet" href="style.css"> | ||
</head> | ||
<body> | ||
<h1>Bash Mole Game</h1> | ||
<p id="score">Score: 0</p> | ||
<div class="grid"> | ||
<div class="hole" id="hole1"></div> | ||
<div class="hole" id="hole2"></div> | ||
<div class="hole" id="hole3"></div> | ||
<div class="hole" id="hole4"></div> | ||
<div class="hole" id="hole5"></div> | ||
<div class="hole" id="hole6"></div> | ||
<div class="hole" id="hole7"></div> | ||
<div class="hole" id="hole8"></div> | ||
<div class="hole" id="hole9"></div> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
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const holes = document.querySelectorAll('.hole'); | ||
const scoreDisplay = document.getElementById('score'); | ||
let score = 0; | ||
let lastHole; | ||
let timeUp = false; | ||
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function randomTime(min, max) { | ||
return Math.round(Math.random() * (max - min) + min); | ||
} | ||
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function randomHole(holes) { | ||
const index = Math.floor(Math.random() * holes.length); | ||
const hole = holes[index]; | ||
if (hole === lastHole) { | ||
return randomHole(holes); | ||
} | ||
lastHole = hole; | ||
return hole; | ||
} | ||
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function peep() { | ||
const time = randomTime(200, 1000); | ||
const hole = randomHole(holes); | ||
hole.classList.add('mole'); | ||
setTimeout(() => { | ||
hole.classList.remove('mole'); | ||
if (!timeUp) peep(); | ||
}, time); | ||
} | ||
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function startGame() { | ||
scoreDisplay.textContent = 'Score: 0'; | ||
score = 0; | ||
timeUp = false; | ||
peep(); | ||
setTimeout(() => timeUp = true, 10000); // 10 seconds game | ||
} | ||
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function whack(e) { | ||
if (!e.isTrusted) return; // Prevent cheating | ||
if (e.target.classList.contains('mole')) { | ||
score++; | ||
e.target.classList.remove('mole'); | ||
scoreDisplay.textContent = 'Score: ' + score; | ||
} | ||
} | ||
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holes.forEach(hole => hole.addEventListener('click', whack)); | ||
startGame(); |
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