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Merge branch 'main' into duck49598
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pallasivasai authored Jul 12, 2024
2 parents 373037a + 2d5d5a3 commit 46c24b3
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -266,6 +266,7 @@ ________________________________________________________________________________




</div>
________________________________________________________________________________________________________________________________________________________________
# How to make a PR in a Project 🟢
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25 changes: 25 additions & 0 deletions SinglePlayer - Games/Slay the Spire/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Card Battle Game</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div class="container">
<h1>Card Battle Game</h1>
<div id="player">
<h2>Player</h2>
<p id="playerHealth">Health: 50</p>
<div id="playerDeck"></div>
</div>
<div id="enemy">
<h2>Enemy</h2>
<p id="enemyHealth">Health: 30</p>
</div>
<button id="drawCardButton">Draw Card</button>
</div>
<script src="script.js"></script>
</body>
</html>
41 changes: 41 additions & 0 deletions SinglePlayer - Games/Slay the Spire/script.js
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document.addEventListener('DOMContentLoaded', () => {
const playerHealthElement = document.getElementById('playerHealth');
const enemyHealthElement = document.getElementById('enemyHealth');
const playerDeckElement = document.getElementById('playerDeck');
const drawCardButton = document.getElementById('drawCardButton');

let playerHealth = 50;
let enemyHealth = 30;

const cards = [
{ name: 'Attack', damage: 10 },
{ name: 'Heal', heal: 10 }
];

function updateHealth() {
playerHealthElement.textContent = `Health: ${playerHealth}`;
enemyHealthElement.textContent = `Health: ${enemyHealth}`;
}

function drawCard() {
const randomCard = cards[Math.floor(Math.random() * cards.length)];
const cardElement = document.createElement('div');
cardElement.classList.add('card');
cardElement.textContent = randomCard.name;
cardElement.addEventListener('click', () => playCard(randomCard, cardElement));
playerDeckElement.appendChild(cardElement);
}

function playCard(card, cardElement) {
if (card.damage) {
enemyHealth -= card.damage;
} else if (card.heal) {
playerHealth += card.heal;
}
updateHealth();
cardElement.remove();
}

drawCardButton.addEventListener('click', drawCard);
updateHealth();
});
37 changes: 37 additions & 0 deletions SinglePlayer - Games/Slay the Spire/styles.css
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body {
font-family: Arial, sans-serif;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
background-color: #f5f5f5;
}

.container {
text-align: center;
background-color: #fff;
padding: 20px;
border-radius: 10px;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
}

#player, #enemy {
margin: 20px 0;
}

#playerDeck {
display: flex;
justify-content: center;
gap: 10px;
}

.card {
padding: 10px;
border: 1px solid #ccc;
border-radius: 5px;
cursor: pointer;
}

.card:hover {
background-color: #f0f0f0;
}
2 changes: 1 addition & 1 deletion additionalpage/game.html
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Expand Up @@ -7665,7 +7665,6 @@ <h4 class = "text-white uppercase game-card-title">Doodling_Game</h4>
<!--Card end-->



<!--Card start-->
<div class = "game-card">
<div class = "game-card-top img-fit-cover">
Expand Down Expand Up @@ -7725,6 +7724,7 @@ <h4 class = "text-white uppercase game-card-title">Duck_Hunt_Game</h4>




<!--Card start-->
<div class="game-card">
<div class="game-card-top img-fit-cover">
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