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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Snake and Ladder Game</title> | ||
<link rel="stylesheet" href="styles.css"> | ||
</head> | ||
<body> | ||
<div class="board" id="board"></div> | ||
<div class="controls"> | ||
<button id="rollDice">Roll Dice</button> | ||
<p id="diceResult">Dice Result: </p> | ||
<p id="playerTurn">Player Turn: 1</p> | ||
</div> | ||
<script src="script.js"></script> | ||
</body> | ||
</html> |
114 changes: 114 additions & 0 deletions
114
SinglePlayer - Games/Snake and ladder Updated/script.js
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// script.js | ||
document.addEventListener('DOMContentLoaded', () => { | ||
const board = document.getElementById('board'); | ||
const rollDiceButton = document.getElementById('rollDice'); | ||
const diceResult = document.getElementById('diceResult'); | ||
const playerTurnDisplay = document.getElementById('playerTurn'); | ||
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let player1Position = 1; | ||
let player2Position = 1; | ||
let currentPlayer = 1; | ||
const boardSize = 100; | ||
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// Define snakes and ladders | ||
const snakes = { | ||
17: 7, | ||
54: 34, | ||
62: 19, | ||
64: 60, | ||
87: 24, | ||
93: 73, | ||
95: 75, | ||
99: 78 | ||
}; | ||
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const ladders = { | ||
1: 38, | ||
4: 14, | ||
9: 31, | ||
21: 42, | ||
28: 84, | ||
51: 67, | ||
72: 91, | ||
80: 99 | ||
}; | ||
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// Create the board | ||
for (let i = 0; i < boardSize; i++) { | ||
const cell = document.createElement('div'); | ||
cell.id = `cell-${i + 1}`; | ||
cell.innerText = i + 1; | ||
board.appendChild(cell); | ||
} | ||
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// Create player pieces | ||
const player1 = document.createElement('div'); | ||
player1.classList.add('player', 'player1'); | ||
board.appendChild(player1); | ||
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const player2 = document.createElement('div'); | ||
player2.classList.add('player', 'player2'); | ||
board.appendChild(player2); | ||
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const positions = [null, player1, player2]; | ||
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function movePlayer(player, position) { | ||
const cell = document.getElementById(`cell-${position}`); | ||
const rect = cell.getBoundingClientRect(); | ||
const boardRect = board.getBoundingClientRect(); | ||
player.style.transform = `translate(${rect.left - boardRect.left}px, ${rect.top - boardRect.top}px)`; | ||
} | ||
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function handleSpecialSquares(player, position) { | ||
if (snakes[position]) { | ||
position = snakes[position]; | ||
} else if (ladders[position]) { | ||
position = ladders[position]; | ||
} | ||
return position; | ||
} | ||
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function checkWin(position) { | ||
if (position >= boardSize) { | ||
alert(`Player ${currentPlayer} wins!`); | ||
resetGame(); | ||
} | ||
} | ||
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function resetGame() { | ||
player1Position = 1; | ||
player2Position = 1; | ||
currentPlayer = 1; | ||
movePlayer(player1, player1Position); | ||
movePlayer(player2, player2Position); | ||
diceResult.innerText = `Dice Result: `; | ||
playerTurnDisplay.innerText = `Player Turn: ${currentPlayer}`; | ||
} | ||
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rollDiceButton.addEventListener('click', () => { | ||
const diceRoll = Math.floor(Math.random() * 6) + 1; | ||
diceResult.innerText = `Dice Result: ${diceRoll}`; | ||
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if (currentPlayer === 1) { | ||
player1Position = Math.min(player1Position + diceRoll, boardSize); | ||
movePlayer(player1, player1Position); | ||
player1Position = handleSpecialSquares(player1, player1Position); | ||
movePlayer(player1, player1Position); | ||
checkWin(player1Position); | ||
currentPlayer = 2; | ||
} else { | ||
player2Position = Math.min(player2Position + diceRoll, boardSize); | ||
movePlayer(player2, player2Position); | ||
player2Position = handleSpecialSquares(player2, player2Position); | ||
movePlayer(player2, player2Position); | ||
checkWin(player2Position); | ||
currentPlayer = 1; | ||
} | ||
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playerTurnDisplay.innerText = `Player Turn: ${currentPlayer}`; | ||
}); | ||
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// Initial positions | ||
movePlayer(player1, player1Position); | ||
movePlayer(player2, player2Position); | ||
}); |
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/* styles.css */ | ||
body { | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
font-family: Arial, sans-serif; | ||
} | ||
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.board { | ||
display: grid; | ||
grid-template-columns: repeat(10, 50px); | ||
grid-template-rows: repeat(10, 50px); | ||
border: 2px solid black; | ||
margin-bottom: 20px; | ||
position: relative; | ||
} | ||
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.board div { | ||
display: flex; | ||
align-items: center; | ||
justify-content: center; | ||
border: 1px solid gray; | ||
width: 50px; | ||
height: 50px; | ||
} | ||
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.player { | ||
width: 20px; | ||
height: 20px; | ||
border-radius: 50%; | ||
position: absolute; | ||
transition: transform 0.5s ease; | ||
} | ||
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.player1 { | ||
background-color: red; | ||
} | ||
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.player2 { | ||
background-color: blue; | ||
} | ||
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.controls { | ||
text-align: center; | ||
} | ||
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button { | ||
padding: 10px 20px; | ||
margin: 10px; | ||
font-size: 16px; | ||
} |
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