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I've added a bounds property to Cesium3DTileset. Personally I use this to teleport to tiles added manually by users.
The bounds calculating code is copied & modified from
Cesium3DTileImpl::getBounds
. The tileset needs some time to load before this property can be used._pTileset
needs to be set &getRootTile()
needs to be available as well. Because of this I now return bounds with all 0's but I don't think this is the most elegant solution. How would you suggest to handle this?