Releases: CarterGames/AudioManager
Minor hotifx (3.0.8)
ℹ️ A hotfix for the 3.0.7 release.
🗓️ Release Date: 12th June, 2024
🎨 Asset Changes
- [Internal Report]: Fixed an issue where the library window would appear from the scanning process force update.
Scanning refactor (3.0.7)
ℹ️ Refactored how the library scans and manages itself.
🗓️ Release Date: 9th June, 2024
🎨 Asset Changes
- Refactoring scanning of audio and mixers to hopefully avoid library regeneration issues again. The new system seems to be more stable at detecting and updating the library where needed.
Initialization & Bug Fixes (3.0.6)
ℹ️ Some backend API changes and an updated asset initialization flow from my other assets.
🗓️ Release Date: 13th May, 2024
🎨 Asset Changes
- [Community Report] - Fixed an issue where playing a clip right after another completed while storing a reference to the first could interfere with the 2nd call. Not a bug exactly, but added an audio edit to support manual pooling to allow this flow.
- Updated the asset initialization to use some recent updates from other assets that have proven stable, this may fix on-going library regeneration bug.
- Some other minor API changes to make things clear, docs are behind of the asset here. Will update nearer the asset store release when stable.
API Fixes (3.0.5)
ℹ️ A minor API update to the music manager & some backend systems.
🗓️ Release Date: 21st March, 2024
Changes
🎨 Asset Changes
- [Community Report] - Improved the API & logging of the Music Manager when using TransitionTo to report if clips could not be found correctly and not throw null ref errors.
- Updated version validation to report future versions correctly.
- Some more attempts to improve asset initialization (is a persistent issue).
Minor API Correction [Legacy] (2.6.3)
ℹ️ Fixed a minor API bug in the legacy version of the asset.
🗓️ Release Date: 29th January, 2024
Changes
🎨 Asset Changes
- [Community Report] - Fixed position not updating on PlayOnObject() methods.
- Updated the info text in the settings to display a limited support message instead.
- Removed a warning about an editor only value not being used.
Minor API Update (3.0.4)
ℹ️ A minor API update and some minor backend changes.
🗓️ Release Date: 11th January, 2024
Changes
🎨 Asset Changes
- [Community Report] - Updated the audio sequence API to have an "IsPlaying" property.
- Some adjustments to the audio library scanning to hopefully avoid popups on projects with no audio clips in them.
Minor Editor Fixes (3.0.3)
ℹ️ A few fixes to minor issues with the editor side of the asset.
🗓️ Release Date: 10th January, 2024
Changes
🎨 Asset Changes
- [Community Report] - Fixed an issue where there was missing scroll rects on some tabs of the audio manager editor window.
- Updated the version validator with the newer version response as well.
Major Bug Fixes (3.0.2)
ℹ️ Several fixes to the asset's runtime and editor logic.
🗓️ Release Date: 27th December, 2023
Changes
🎨 Asset Changes
- [Community Report] - Fixed an issue where trying to call a music track to play could fail due to id changes behind the scenes.
- [Community Report] - Fixed an issue where the audio manager failed to initialize correctly in builds.
- [Community Report] - Attempted to fix an issue where missing audio clips were not cleaned up.
- [Community Report] - Fixed an issue where the preview button for clips wouldn't take dynamic time into account.
- [Community Report] - Fixed an issue where the music transitions didn't apply the duration to the volume edit correctly.
- Removed a bunch of Debug.Logs that were left in by mistake from testing the asset.
Hotfix (3.0.1)
ℹ️ A hotfix to allow builds to complie with the asset in your projects.
🗓️ Release Date: 22nd December, 2023
Changes
🎨 Asset Changes
- [Internal Report] - Fixed an issue where builds wouldn't compile due to an editor method in the runtime logic.
New Major Version (3.0.0)
ℹ️ A new major version of the asset with a load of new features and improvements.
🗓️ Release Date: 16th December, 2023