Skip to content

Capsize-Games/UnityBinaryFileSaver

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity Binary File Saver

Logo

Very basic binary saving / loading functionality for Unity.

How to use

Save data by creating a class which implements the blank ISaveContainer interface. Store any serializable classes or properties in your new ISaveContainer class.

  • Assets/Examples/Scripts/GameSaveContainer.cs example ISaveContainer implementation.
  • Assets/Examples/Scripts/Example.cs saving / loading example.

Serialization issues

If you see the following error

SerializationException: Type <Foo> is not marked as Serializable

this means you are attempting to serialize an object which is not serializable. You would see this message when trying to save a GameObject for example. An easy workaround is to mark this as a non-serialized object:

[NonSerialized]
public GameObject foobar;

See Assets/Examples/Scripts/GameSaveContainer.cs for an example

About

Simple but useful file saving for Unity3D in C#

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages