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upgraded project using Visual Studio 2015 Community Edition and confi…
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…rmed build is working
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CalvinHartwell committed Jun 21, 2017
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10 changes: 5 additions & 5 deletions README.md
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# glxgears for Windows - OpenGL Demo & Benchmark Tool

This repo is a windows port of the common unix opengl application glxgears.
This repo is a windows port of the common unix opengl application glxgears.

Glxgears is a common tool for testing the OpenGL rendering pipeline and gives a simple fps benchmark from the gears animaiton.
Glxgears is a common tool for testing the OpenGL rendering pipeline and gives a simple fps benchmark from the gears animation.

This particular port is compiled in Visual Studio 2012 and it should be very easy to uprade this project for newer versions of visual studio (2013/2014+).
This particular port is compiled in Visual Studio 2015 and it should be very easy to upgrade this project for newer versions of visual studio (2013/2014+).

Unfortunately this tool is now very dated - it makes use of the old style OpenGL fixed rendering pipeline which has been deprecated for a long time (https://www.opengl.org/wiki/Fixed_Function_Pipeline).

A more modern approach would be to use things like shaders - the rendering pipeline is actually emulated with shaders as of 2.0+

If ported, this application may not work correctly with the OpenGL-ES specification (mobile devices).
If ported, this application may not work correctly with the OpenGL-ES specification (mobile devices).

The original glxgears application was written by Brian Paul in 1999-2001 his license/warranty is provided within the source-code.
The original glxgears application was written by Brian Paul in 1999-2001 his license/warranty is provided within the source-code.
6 changes: 3 additions & 3 deletions glxgears/glxgears.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
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