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Lithium 0.11.0 for Minecraft 1.19.3

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@2No2Name 2No2Name released this 04 Mar 19:42

Lithium 0.11.0 fixes a tiny difference in the collision code that was noticeable in some tnt duper designs. Furthermore a few bug fixes and mod compatibility improvements are included. Besides all of that, Lithium now uses a new system internally for the available configuration options. Now you can check out a description of all optimizations here.

Additions

  • new: remove vanilla temperature caching
  • new: add automatically generated lithium-mixin-config.md
  • new: testcase: closing fence gate updates llama pathfinding
  • new: Lithium API for hopper-like item transfer cooldown

Fixes

  • fix: remove incorrect chunk ticket creation (#449) by ishland*
  • fix: block.hopper.worldedit_compat: update hopper caching when placing block entities when world edit is loaded
  • fix: block.hopper: broken interaction with modded non-BlockEntity Inventory blocks
  • fix: incorrect ordering of collisions causing non-vanilla entity movement behavior
  • fix: alloc.blockstate: allow State withTables using non Block/Fluid types
  • fix: world.block_entity_ticking.sleeping: crash when /perf command prints position of sleeping block entity

Changes

  • change: remove redundant FluidState caching in BlockStates that was added to vanilla in 22w42a
  • change: lithium config mod override parsing can be used with and without mixin. prefix
  • change: use @Intrinsic annotation to improve mod compatibility
  • change: rename chunk.block_counting to util.block_tracking
  • change: entity.collisions.movement: check block below entity before other collisions
  • change: rename ai.poi.poi.tasks to ai.poi.tasks
  • change: move mixin.world.block_entity_retrieval to mixin.util.block_entity_retrieval
  • change: switch from old LithiumConfig system to mixin-config annotation system
  • change: add null check in ChunkAwareBlockCollisionSweeper
  • change: implement unused onEntryRemoved method in BitSet optimization for POI Storage
  • change: entity.collisions.movement: handle external changes to list of collision shapes correctly
  • change: disable ai.nearby_entity_tracking because it reduces performance in normal worlds
  • change: ItemEntity and Inventory entities only notify movement trackers when hopper optimizations are present
  • change: split ai.nearby_entity_tracking into ai.nearby_entity_tracking.goals and util.entity_movement_tracking