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Prepare beta release
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wannkunstbeikor committed Sep 8, 2023
1 parent 1fe6011 commit 47374e5
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21 changes: 20 additions & 1 deletion FrostyEditor/ChangeLog.txt
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@@ -1,4 +1,23 @@
v1.0.6.2
v1.0.6.3 (Beta 1)
--------
- Fixed crashing issues (#260, #261)
- Fixed small UI inconsistencies (#265, #267, #268)
- Fixed launching issues on Steam
- Fixed bundle adding for manifest games
- Fixed issue where editor mods didnt get removed (#274)
- Improved performance of the EbxWriter
- Changed Rotations from YPR to XYZ (#304)
- Added option to manage ModData from the ModManager (#271)
- Added whitelist option for bundles (#275)
- Added rename and duplicate pack options to the ModManager (#280)

Plugin Changes
- Fixed crashing issue when exporting certain textures
- Added importing support for composite meshes (#262)
- Added support for more types to the duplication and bundle editor plugins (#276, #277)
- Added importing support for raw ealayer3 audio

v1.0.6.2
--------
- Fixed memory issue and writing of cat files
- Fixed issue with bundle editing in older games
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2 changes: 1 addition & 1 deletion FrostyPlugin/App.cs
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Expand Up @@ -20,7 +20,7 @@ public sealed class App
public static ILogger Logger;
public static HashSet<int> WhitelistedBundles = new HashSet<int>();

public static readonly int Version = 2;
public static readonly int Version = 1;

public static string ProfileSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty/" + ProfilesLibrary.ProfileName;
public static string GlobalSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty";
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