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Preparations for beta 2
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wannkunstbeikor committed Mar 28, 2023
1 parent 6e33e3a commit 0f2b3df
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Showing 3 changed files with 15 additions and 2 deletions.
14 changes: 13 additions & 1 deletion FrostyEditor/ChangeLog.txt
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@@ -1,4 +1,16 @@
v1.0.6.2 (Beta 1)
v1.0.6.2 (Beta 2)
--------
- Fixes issue with bundle editing in older games (#240, #248)
- Fixes crashing issues (#242)

Plugin Changes
- Fixes crash when the localization chunk doesnt exist but gets modified (#239)
- Fixes issue with texture duplication (#243)
- Fixes crash when loading sounds where one chunk doesnt exist (#245)
- Fixes issues with rivals meshes and textures (#246)
- Moves DifficultyWeaponTableData into its own plugin (#247)

v1.0.6.2 (Beta 1)
--------
- Fixed memory issue and writing of cat files (#222)
- Fixed about menu support link being cut off (#224)
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2 changes: 1 addition & 1 deletion FrostyPlugin/App.cs
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Expand Up @@ -18,7 +18,7 @@ public sealed class App
public static string SelectedPack;
public static ILogger Logger;

public static readonly int Version = 1;
public static readonly int Version = 2;

public static string ProfileSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty/" + ProfilesLibrary.ProfileName;
public static string GlobalSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty";
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1 change: 1 addition & 0 deletions Plugins/DuplicationPlugin/DuplicateContextMenuItem.cs
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Expand Up @@ -44,6 +44,7 @@ public override EbxAssetEntry DuplicateAsset(EbxAssetEntry entry, string newName
((dynamic)newAsset.RootObject).Resource = newResEntry.ResRid;
Texture newTexture = App.AssetManager.GetResAs<Texture>(newResEntry);
newTexture.ChunkId = chunkGuid;
newTexture.AssetNameHash = (uint)Utils.HashString(newResEntry.Name, true);

// Add the new chunk/res entries to the original bundles
newResEntry.AddedBundles.AddRange(resEntry.EnumerateBundles());
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