CBA_A3 v3.12.0.190708
commy2
released this
10 Jul 13:22
·
1084 commits
to release
since this release
This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.
CHANGE LOG SUMMARY:
- ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
- ADDED:
CBA_fnc_randomVector3D
(#1151, #1164) commy2 - ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
- ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
- ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
- ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
- ADDED: 'Lifetime' setting for notifications (
CBA_fnc_notify
) (#1146, #1175) Dubjunk jonpas - ADDED: Optional argument 'Skippable' to
CBA_fnc_notify
(#1175) jonpas - ADDED:
hideMagnification
parameter for scripted optics (#1176) commy2 - ADDED:
disableTilt
parameter for scripted optics (#1176) commy2 - ADDED:
CBA_fnc_progressBar
reports failure code (#1177) McDiod - CHANGED: Accessory functions use
CBA_fnc_notify
(#1167) jonpas - CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
- CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
- OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
- FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
- FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
- FIXED: Unloaded magazines not reported by
CBA_fnc_uniqueUnitItems
(#1156, #1157) zharf commy2 - FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
- FIXED:
CBA_fnc_removeItemCargo
removes all containers instead of specified quantity (#1153, #1168) jonpas - FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2
KNOWN ISSUES:
- When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.
Change log for CBA v3.12.0