Skip to content

Commit

Permalink
Add project files.
Browse files Browse the repository at this point in the history
  • Loading branch information
BrightExistence committed Dec 7, 2017
1 parent 49476f9 commit a347d5f
Show file tree
Hide file tree
Showing 12 changed files with 1,138 additions and 0 deletions.
22 changes: 22 additions & 0 deletions ChristmasLights.sln
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.4
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChristmasLights", "ChristmasLights\ChristmasLights.csproj", "{9F7A9832-8637-418D-A1DA-C59D63C8607F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9F7A9832-8637-418D-A1DA-C59D63C8607F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9F7A9832-8637-418D-A1DA-C59D63C8607F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F7A9832-8637-418D-A1DA-C59D63C8607F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9F7A9832-8637-418D-A1DA-C59D63C8607F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
84 changes: 84 additions & 0 deletions ChristmasLights/ChristmasLights.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9F7A9832-8637-418D-A1DA-C59D63C8607F}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>BrightExistence.ChristmasLights</RootNamespace>
<AssemblyName>ChristmasLights</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="APIProvider">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Colony Survival\gamedata\mods\Pipliz\APIProvider\APIProvider.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\Colony Survival\colonyserver_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ItemHelper.cs" />
<Compile Include="main.cs" />
<Compile Include="RecipeHelper.cs" />
<Compile Include="TextureHelper.cs" />
<Compile Include="Variables.cs" />
</ItemGroup>
<ItemGroup>
<None Include="localization\en-US\translation.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="modInfo.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="meshes\" />
</ItemGroup>
<ItemGroup>
<Content Include="icons\leaveschristmas.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="textures\albedo\leaveschristmas.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="textures\emissive\leaveschristmas.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
Loading

0 comments on commit a347d5f

Please sign in to comment.