Fallout to Fallout 2 engine conversion
Fallout et tu (also called Fallout 1@2, 1at2, 1in2, ...) is bringing the first Fallout game into the engine of the second one while utilizing features available in Fallout 2 wherever we can (within reason).
Discussion
- https://nma-fallout.com/threads/218045/ (release, beta)
- https://nma-fallout.com/threads/217892/ (alpha)
- https://nma-fallout.com/threads/179809/ (legacy)
Repository
-
Install FALLOUT 1 anywhere.
- The game is REQUIRED to play the Fallout 1 in 2 engine conversion!
-
Install FALLOUT 2 anywhere.
- The game is REQUIRED to play the Fallout 1 in 2 engine conversion!
-
Unpack FALLOUT ET TU into your Fallout 2 folder.
- The folder structure must look like this:
\Fallout2\Fallout1in2\Fallout2.exe
- The folder structure must look like this:
-
Start the
UNDAT.EXE
and select theMASTER.DAT
file from your FALLOUT 1 installation directory.- If you are using a (pre)release package,
UNDAT.EXE
can be found in theFallout1in2
folder. - If you are using the repository,
UNDAT.EXE
can be found in theTools\UndatUI
folder. - If you are using Linux,
UNDAT.SH
can be used instead (requiresWINE
installed). - If you are using a (pre)release package,
UNDAT.SH
can be found in theFallout1in2
folder. - If you are using the repository,
UNDAT.SH
can be found in theTools/UndatCLI
folder.
- If you are using a (pre)release package,
-
Select the
Fallout1in2
folder as extraction target. -
Extract the files.
That's it. The game can now be played!
Main mod configuration can be found in config/fo1_settings.ini. It is recommended to check and/or tweak settings in this file before starting a new game. Changing settings mid-game have a chance to corrupt savegames or introduce undefined behavior.
Other interesting files:
- ddraw.ini (sfall configuration)
- f2_res.ini (high resolution patch configuration)
- sfall-mods.ini, config/ directory (sfall modifications configuration)
The mod can be started easily with the Steam client, replacing vanilla FALLOUT 1. We released a small, dedicated tool, which helps keeping manual configuration at minimum. See https://nma-fallout.com/threads/220425/ for details.
While most optional content is a part of the mod core, and can be toggled on and off by editing the config/fo1_settings.ini, there are a few mini-mods - separated from main codebase - included as well.
Enabled by default. Replaces Fallout 2's green circles, as well as the worldmap tiles with city locations to bring the game's look more in line with the original Fallout 1.
Adds a lightweight current/max carry weight indicator to the looting and stealing interface.
Enabled by default. This mod replaces the FALLOUT 2 interface with the graphics from FALLOUT 1.
Enabled by default. Increases the visible area of the mountain encounter maps to support a resolution of 1280x720px without showing black bars at the top and bottom of the screen.
mods/Anim_ImprovedSMutantDeath
Enabled by default. Replaces Super Mutant and Power Armor fire and electrocuted death animations with resized versions, to match their regular animations.
Various static images (splash/death screens, endgame slides, town/world, ...) use a higher resolution.
Tweaks the costs of specific actions while using inventory.
The german translation of FALLOUT ET TU. It's highly recommended to check the README in language pack directory.
The french translation of FALLOUT ET TU. It's highly recommended to check the README in language pack directory.
Turns Dogmeat into a Robodog, slightly changing available combat options.
For various other QoL features that aren't included in FALLOUT ET TU already, check out these mods:
We would like to thank NovaRain and Mr.Stalin for their never-ending amounts of patience, scripting advices, sfall tweaks, testing sessions and general support while we was working on the project. We love you guys!